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Intercomms, widebands, and headets defaults to on again. Handhelds co…
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…ntinue to default to off. (#2924)

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## About The Pull Request

This turns Intercomms, widebands, and headsets defaults to on again.
HANDHELDS REMAIN OFF!

## Why It's Good For The Game

Wideband doesn't record if listening is not on. Intercomms are basically
useless now unless you run around the ship turning them on. Headsets
don't have a listening range, so these shouldn't default to off either.

Fixes #2923

## Changelog

:cl:
tweak: intercomms, widebands, and headsets default speaker on again.
Handhelds remain off by default.
/:cl:

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Anticept authored May 5, 2024
1 parent 440571b commit e07b4ce
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1 change: 1 addition & 0 deletions code/game/objects/items/devices/radio/headset.dm
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
custom_materials = list(/datum/material/iron=75)
subspace_transmission = TRUE
headset = TRUE
listening = TRUE
canhear_range = 0 // can't hear headsets from very far away

slot_flags = ITEM_SLOT_EARS
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1 change: 1 addition & 0 deletions code/game/objects/items/devices/radio/intercom.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
icon = 'icons/obj/radio.dmi'
icon_state = "intercom"
anchored = TRUE
listening = TRUE
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
dog_fashion = null
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