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Adjusts vending machine stocks to reflect ship populations and variou…
…s other changes to vendors (#2617) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. This PR lowers the amount of loot in gameplay item vendors such as the YouTool, NanoMed, and Frontier Equipment Vendor to better fit the amount of people on ships. The NanoMed was the worst offender, carrying enough medical supplies to stock an entire ship for the round for free. 2. Removes the Magivend, because it doesn't have a purpose anymore. Wizards aren't real and you will never encounter this vendor outside of the centcomm wizard location. 3. Removes the mining point card and mining access card because they are both mostly useless and are no longer in the mining vendor. 4. Removes the unused Pubbystation vendors. 5. Fixes the weapon selection on the NT marine vendor to have energy weapons and removes the eswords from all 3 marine vendors. 6. Reflavors the Dutch hot coco to "Pearl Hot Chocolate" to fit in with the lore. Also adds the Cafe Latte and Soy Latte to the coffee vendor. <details><summary>Images of affected vendor stocks.</summary> ![coffeev](https://github.com/shiptest-ss13/Shiptest/assets/95449138/9a28188a-afed-4e56-a597-0818b4c998c4) ![toolv](https://github.com/shiptest-ss13/Shiptest/assets/95449138/c667fc5c-5700-4eb2-b249-0dfc4f6592c3) ![image](https://github.com/shiptest-ss13/Shiptest/assets/95449138/0bc142f6-da41-4af3-be73-1be3d801f552) ![image](https://github.com/shiptest-ss13/Shiptest/assets/95449138/fbe79cd5-caa7-4d5c-9ce0-af2ec8a5f7b7) </details> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game ## TODO: Reflavor equipment vendors as bulk specialized storage instead of commercial vending stations Vendors suck! I hate them! They're all free! They shouldn't have that much stuff! Vendors like the NanoMed just had too many things in them for a ship to reasonably have. On a different note, the changes to the mining vendor now should make it more acceptable in terms of balance. Mining points are still a pain in the ass and I might change it to just use cash so miners can use a portion of the credits they find. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Some vendors now have far less stock and a smaller variety of items to compensate for being free and not on a station del: Removed Magivend vendor del: Removed Mining points cards and mining access cards del: Removed Unused Pubbystation vendors del: Removed eswords from marine vendors add: NT marine vendor now gives energy guns for coupons and stocks energy gun cells add: Cafe and Soy Lattes are now available in the coffee vendor fix: Dutch Hot Coco is now Pearl Hot Chocolate to be lore compliant /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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