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removes rest of cruft missions and reworks high priority
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/* | ||
/datum/round_event_control/high_priority_mission | ||
name = "High Priority Mission" | ||
typepath = /datum/round_event/high_priority_mission | ||
max_occurrences = 3 | ||
weight = 20 | ||
earliest_start = 0 //10 MINUTES | ||
/datum/round_event_control/high_priority_missiony/canSpawnEvent(players, allow_magic = FALSE) | ||
if(!(length(SSovermap.outposts))) | ||
return FALSE | ||
return ..() | ||
/datum/round_event/high_priority_mission | ||
var/datum/mission/priority_mission | ||
var/datum/overmap/outpost/target_outpost | ||
/datum/round_event/high_priority_mission/announce() | ||
priority_announce("We have issued a high-priority mission. Details have been sent to all consoles.", "[target_outpost] Mission Program", null, sender_override = "[target_outpost] Communications") | ||
/datum/round_event/high_priority_mission/setup() | ||
target_outpost = pick(SSovermap.outposts) | ||
priority_mission = pick(target_outpost.missions) | ||
/datum/round_event/high_priority_mission/start() | ||
if(priority_mission) | ||
priority_mission.name = "HIGH PRIORITY - [priority_mission.name]" | ||
priority_mission.value = priority_mission.value * 3 | ||
*/ |
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code/modules/events/refactor_and_unticked/alien_infestation.dm
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code/modules/events/refactor_and_unticked/high_priority_bounty.dm
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code/modules/events/refactor_and_unticked/mass_hallucination.dm
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39 changes: 0 additions & 39 deletions
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code/modules/events/refactor_and_unticked/spider_infestation.dm
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