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Automatic changelog compile [ci skip]
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actions-user committed Sep 18, 2023
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26 changes: 0 additions & 26 deletions html/changelogs/AutoChangeLog-pr-2354.yml

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25 changes: 25 additions & 0 deletions html/changelogs/archive/2023-09.yml
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Pickle-Coding:
- bugfix: Allows the supermatter crystal to produce gases while powered, even in
absolutely empty turfs, excluding space turfs.
2023-09-18:
Skrem7:
- tweak: The NT 'Boarder' ARG now loads standard P-16 magazines, rather than the
M-90gl toploaders.
- balance: Standardizes pellet projectiles to lose 10% damage of both types per
tile across the board. Improvised pellets no longer have a hardcapped 1-8 tile
range.
- balance: Less-lethal rounds now do 50% more stamina than the force of their lethal
counterparts, with 25% the normal force and double the negative AP. If the round
had positive or zero AP, it was subtracted by 20.
- balance: Shotgun slugs do 40 damage, down from 60, but have zero AP, rather than
-10. FRAG-12 and meteor slugs have had their damage adjusted to reflect their
relative force.
- balance: Surplus rifle fire_delay has been cut to 1 second from 3.
- balance: Any DMR, match, or sniper round now travels slightly faster than other
bullets. Shotgun slugs and pellets now travel slightly slower than other bullets.
- balance: Match rounds have had their AP slightly increased.
- bugfix: Fixed WT-550 magazines not displaying properly.
- spellcheck: Went over (almost) every single ballistic description, including the
guns themselves, magazines, ballistic casings, and speed loaders/stripper clips
to not only have better consistency and readability, but also be more clear
on the general effectiveness of each caliber.
- spellcheck: Assualt is gone.
- code_imp: Repaths/renames most ballistic ammo pathing to maintain consistency
or take advantage of inherits, when possible.

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