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Ancient Goliath Tweaks & Fixes (#4198)
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## About The Pull Request

Ancient goliaths no longer magically turn into regular goliaths
constantly when spawned in.
Also slightly reduces their chances of spawning on drills, because for
some reason they spawn way too often and they're a bit crazy to fight
en-mass.

## Why It's Good For The Game

Makes Ancient Goliaths a bit easier to handle and ID as the threat they
are. Drills no longer turbokill you.

## Changelog

:cl:
balance: Ancient goliaths are slightly rarer on C2 and C3 drills.
fix: Ancient goliaths no longer turn into regular goliaths.
/:cl:
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firebudgy authored Feb 17, 2025
1 parent f6dc8a2 commit e767c38
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4 changes: 2 additions & 2 deletions code/modules/mining/ore_veins.dm
Original file line number Diff line number Diff line change
Expand Up @@ -135,7 +135,7 @@ GLOBAL_LIST_EMPTY(ore_veins)
/mob/living/simple_animal/hostile/asteroid/goliath/beast/nest = 60,
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/nest = 30,
/mob/living/simple_animal/hostile/asteroid/brimdemon = 20,
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient = 5,
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient = 1,
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf/nest = 5,
)

Expand All @@ -158,7 +158,7 @@ GLOBAL_LIST_EMPTY(ore_veins)
/mob/living/simple_animal/hostile/asteroid/goliath/beast/nest = 60,
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/nest = 30,
/mob/living/simple_animal/hostile/asteroid/brimdemon = 20,
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient = 10,
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient = 5,
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf/nest = 10,
)

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Original file line number Diff line number Diff line change
Expand Up @@ -245,6 +245,7 @@
icon_living = "ancient_goliath"
icon_aggro = "ancient_goliath_alert"
icon_dead = "ancient_goliath_dead"
pre_attack_icon = "ancient_goliath_preattack"
maxHealth = 180
health = 180
speed = 4
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