Skip to content

Commit

Permalink
Syndicate undersuits without alt appearances are no longer adjustable…
Browse files Browse the repository at this point in the history
… into the letters "suit" (#2565)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

None of these have a casual variant sprite present in the file, so they
default to SUIT

## Why It's Good For The Game

fixes #1730

## Changelog

:cl:
fix: you can no longer fold most syndicate undersuits casually into the
letters "SUIT"
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

Signed-off-by: Theos <[email protected]>
  • Loading branch information
SomeguyManperson authored Dec 11, 2023
1 parent ec314b3 commit e8ac673
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions code/modules/clothing/under/syndicate.dm
Original file line number Diff line number Diff line change
Expand Up @@ -89,27 +89,31 @@
name = "red polo and khaki pants"
desc = "A non-descript and slightly suspicious looking polo paired with a respectable yet also suspicious pair of khaki pants."
icon_state = "jake"
can_adjust = FALSE
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE

/obj/item/clothing/under/syndicate/officer
name = "syndicate officer uniform"
desc = "A black uniform worn by officers of many branches of the Syndicate."
icon_state = "officer"
can_adjust = FALSE
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE

/obj/item/clothing/under/syndicate/aclfgrunt
name = "ACLF uniform"
desc = "A button-up in a tasteful shade of gray with red pants, used as the uniform of the Anti-Corporate Liberation front on the rim."
icon_state = "aclfgrunt"
can_adjust = FALSE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE

/obj/item/clothing/under/syndicate/gorlex
name = "Gorlex Marauder uniform"
desc = "Originally worn by the miners of the Gorlex VII colony, it is now donned by veteran Gorlex Marauders."
icon_state = "gorlex"
can_adjust = FALSE
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE
supports_variations = DIGITIGRADE_VARIATION | KEPORI_VARIATION
Expand All @@ -118,6 +122,7 @@
name = "cybersun jumpsuit"
desc = "The standard jumpsuit used by the agents employed by Cybersun, in its distinctive half-black-half-white aesthetic."
icon_state = "cybersun_agent"
can_adjust = FALSE
alt_covers_chest = TRUE

/obj/item/clothing/under/syndicate/cybersun/research
Expand Down Expand Up @@ -155,6 +160,7 @@
name = "Donk! Co. employee uniform"
desc = "The standard employee uniform of Donk Co. Smells like minimum wage."
icon_state = "donk_cargo"
can_adjust = FALSE
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
body_parts_covered = CHEST|GROIN|ARMS
alt_covers_chest = TRUE
Expand All @@ -181,6 +187,7 @@
name = "GEC engineer jumpsuit"
desc = "A jumpsuit worn by GEC engineers. This one is worn by low ranking engineers."
icon_state = "gec_engineer"
can_adjust = FALSE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
resistance_flags = NONE

Expand Down

0 comments on commit e8ac673

Please sign in to comment.