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Unbranded Utility Covers + Miskilamo Cap (#3735)
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## About The Pull Request

Adds some generic utility cover caps, after Apogee brought it up. Beige,
Black, and an Olive Miskilamo Cap.

Available now at your local LOADOUT retailers and Miskilamo.nt/shop. 


![image](https://github.com/user-attachments/assets/3114f061-0add-4e72-ad26-50d33856005d)


![image](https://github.com/user-attachments/assets/37dcce4f-7805-49f8-bbda-396cfc0a3129)


![image](https://github.com/user-attachments/assets/7efabfa3-6a6a-4faa-8ab9-0b8231fcf7c3)


![image](https://github.com/user-attachments/assets/781bfb5e-5eb1-4e4b-b3a4-f885677f92dc)

Also fixes one of my sprites from way back when to have the correct
states.

## Why It's Good For The Game

Additional customization for characters, and something that I believe
there would be interest in. These clothing opens combine well with a
number of items commonly available on ships or in loadout, such as the
military jacket.

Vox sprites included.

## Changelog

:cl:
add: Four new hats for your blorbo customization! Find them in loadout.
Sponsored by Miskilamo Shipbreaking.
fix: Vox Frontiersmen Officers finally stitched up their clothing.
/:cl:

---------

Signed-off-by: firebudgy <[email protected]>
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firebudgy authored Nov 17, 2024
1 parent 0f8a9cf commit f3893c5
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17 changes: 17 additions & 0 deletions code/modules/client/loadout/loadout_hat.dm
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display_name = "cap, black"
path = /obj/item/clothing/head/soft/black

/datum/gear/hat/utility_black
display_name = "utility cover, black"
path = /obj/item/clothing/head/soft/utility_black

/datum/gear/hat/utility_olive
display_name = "utility cover, olive"
path = /obj/item/clothing/head/soft/utility_olive

/datum/gear/hat/utility_beige
display_name = "utility cover, beige"
path = /obj/item/clothing/head/soft/utility_beige

/datum/gear/hat/utility_navy
display_name = "utility cover, navy"
path = /obj/item/clothing/head/soft/utility_navy


//Beanies

/datum/gear/hat/beanie
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29 changes: 29 additions & 0 deletions code/modules/clothing/head/soft_caps.dm
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Expand Up @@ -161,3 +161,32 @@
icon_state = "inteqmedsoft"
soft_type = "inteqmed"
dog_fashion = null

/obj/item/clothing/head/soft/utility_beige
name = "beige utility cover"
desc = "A flat beige utility cover, unbranded. Just the right color for those sandy planetoids."
icon_state = "patrolbeigesoft"
soft_type = "patrolbeige"
dog_fashion = null

/obj/item/clothing/head/soft/utility_black
name = "black utility cover"
desc = "A flat black utility cover, unbranded. Night Vision Goggles sold separately."
icon_state = "patrolblacksoft"
soft_type = "patrolblack"
dog_fashion = null

/obj/item/clothing/head/soft/utility_olive
name = "miskilamao cap"
desc = "An olive utility cover emblazoned with the Miskilamo Shipbreaking logo. The material feels cheap."
icon_state = "patrololivesoft"
soft_type = "patrololive"
dog_fashion = null

/obj/item/clothing/head/soft/utility_navy
name = "navy utility cover"
desc = "A navy blue utility cover, unbranded. Perfect for Seamen on long voyages."
icon_state = "patrolnavysoft"
soft_type = "patrolnavy"
dog_fashion = null
//recompile icons comment!!!!!
2 changes: 1 addition & 1 deletion code/modules/clothing/masks/boxing.dm
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Expand Up @@ -14,7 +14,7 @@
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH
resistance_flags = NONE
supports_variations = SNOUTED_VARIATION | SNOUTED_SMALL_VARIATION
supports_variations = SNOUTED_VARIATION | SNOUTED_SMALL_VARIATION | VOX_VARIATION

/obj/item/clothing/mask/balaclava/attack_self(mob/user)
adjustmask(user)
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Binary file modified icons/mob/clothing/head.dmi
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Binary file modified icons/mob/species/vox/onmob_head_vox.dmi
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Binary file modified icons/obj/clothing/hats.dmi
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