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Fix to turn mob spawning off when a drill incurs a malfunction (#3551)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This fix toggles fauna spawning off after a drill is beset by a malfunction. ## Why It's Good For The Game I've seen several instances of runaway spawning occurring after a drill suffers a malfunction. When this happens, it cannot be toggled off by alt-clicking on it, and it _must_ be unwrenched. This should fix that behavior. ## Changelog :cl: fix: fixed fauna spawning after drill malfunctions /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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