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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes all the current var edited and manually typed spawnwithmag = false guns to be done with a helper you can slap under any gun you need it for <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game The defines are alot quicker to do if you need it for something not mapped, for mapping, it might still be better to var-edit. At some point im probably going to detach the spawned mag for valid mag types which this will make easier to change. Why? ![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/876ae8d8-931c-46f1-b46c-8606013dea9d) Not hating on retlaw. this was the only way to do it with how we have it set up rn <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: refactor: spawning guns without mags are handled with a define /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]> Co-authored-by: Sun-Soaked <[email protected]>
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