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Blindness Accessability Buff (#2828)
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## About The Pull Request
People can now use various scanners without requiring eyesight.
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## Why It's Good For The Game
It's 505 FSC and you're telling me we've rolled back accessibility tools
for the blind? While it might be the player's choice to take a quirk
that limits their abilities (and we compensate them with points
accordingly) I hardly think it's necessary to remove their ability to
engage with some of the more meaningful mechanics.

Let me have my blind roboticist. Please.
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worth adding. -->

## Changelog

:cl:
tweak: blind characters can now use various scanners, bringing the
frontier up to accessibility standards across the galaxy
/:cl:

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Skies-Of-Blue authored Mar 12, 2024
1 parent 7ac478c commit fcd7f6e
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions code/game/objects/items/devices/scanners.dm
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,7 @@ GENE SCANNER

// Used by the PDA medical scanner too
/proc/healthscan(mob/user, mob/living/M, mode = SCANNER_VERBOSE, advanced = FALSE)
if(isliving(user) && (user.incapacitated() || user.is_blind()))
if(isliving(user) && (user.incapacitated()))
return

// the final list of strings to render
Expand Down Expand Up @@ -456,7 +456,7 @@ GENE SCANNER
/obj/item/analyzer/attack_self(mob/user)
add_fingerprint(user)

if (user.stat || user.is_blind())
if (user.stat)
return

var/turf/location = user.loc
Expand Down Expand Up @@ -636,7 +636,7 @@ GENE SCANNER
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)

/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.is_blind())
if(user.stat)
return
if (!isslime(M))
to_chat(user, "<span class='warning'>This device can only scan slimes!</span>")
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