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[BUG] Firelocks Won't Bolt down #2405
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BogCreature
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes the following issues #2406 #2405 #2400 #2390 #2255 & #2356 Plus the unlisted issues of vending machines lying about their stuff being free, jukebox sprites being broken, and mobs being able to play container opening sounds from anywhere so long as the container was on screen. Also prevents fish from starving to death while in aquariums and instead makes them heal while well fed. ## Why It's Good For The Game Bug fixes are always good and I've yet to hear anyone have anything but middling hate for the fish starvation mechanics. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: fish should no longer starve to death fix: the mech equipment panel works again fix: limbgrower legs should no longer runtime instead of spawning fix: crystal legion hearts inheriting the wrong sprites fix: vending machines falsely listing their prices as "free" fix: normal fulltile firelocks should build properly now fix: disposal pipes no longer generate metal when ejecting items through reinforced plating fix: jukebox sprites fix: players can no longer telepathically fiddle with the zippers of bags /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Round ID: 1943
Testmerges:
#2213: '(Re) Adds meteor shields' by Bjarl at commit 951e17bb35
#2262: 'Cepheus nerfs' by Bjarl at commit 75a4f97d5a
#1898: 'Adds a new ruin, The Cave Crew!' by spockye at commit 34c406bbad
#2357: 'Berbs' by MarkSuckerberg at commit 624707963c
#2250: 'outpost tweaks & fixes: Vengeance ' by goober3 at commit 441462578a
#2365: 'Maploader Optimisations' by MarkSuckerberg at commit 44dc5d3eed
#2363: 'Adds a crashed pubby as a sand world ruin' by immortalartisan at commit e5adb4eb5d
#1601: 'Gun rework' by retlaw34 at commit 2464123e6b
#2384: 'Adds the Nomad crash site to the rockplanet' by Zytolg at commit fbb8ec7a01
#2371: 'Adds the Floating Resort ruin to Beaches!' by Zytolg at commit 116c13c7c7
#2379: 'Removes mentions of Russians, Capitalism/Stalinium Golems, Derelict Drone Subtype, Tweaks AI Ion Laws' by meemofcourse at commit 756e0f9c5d
#2374: 'Crate shelf' by GenericDM at commit 6f5f7d1d16
#2391: 'Adds a metric fuckton of pAI faces' by retlaw34 at commit 9e3966ae4d
#2358: 'Genericises multi-dock prevention' by MarkSuckerberg at commit 783ca33aca
#2385: 'Adds the Inkwell-class Supply Freighter' by Imaginos16 at commit 9dcd801a07
#2316: 'Better metal rod throwing feedback' by retlaw34 at commit c0b1db6bd3
Reproduction:
Make a new full-tile firelock, attempt to bolt it down, the action completes but it doesn't actually bolt.
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