-
-
Notifications
You must be signed in to change notification settings - Fork 538
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Heron- Class! #1670
Heron- Class! #1670
Conversation
heron.json nanotrasen_heron.dmm captain.dm cargo_tech.dm security officer.dm
json fixes map fixes and changes ship area "Dock" added pilot changes officer changes
I could be a Dust Mite for all you know. Maybe you'd be feeding me for years. Didn't think about that did you huh??? |
adds missing wire
100% totally did it this time swearsies!!
removes breakey posters adds some new posters
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The ship doesn't always spawn.
needs a bypass so people don't feel obligated to pull gasses out, I'd do something like...
Take the shutters out of the walls
swap the upper airlock for a glass one, put an air alarm in there, like the screencap.
the holopad is cute, but any callers will be offset from it.
toss a button on the inside of the cargo area, so you can't just trap people in there
minor decal melding, if you can figure out a way to make it have less of that, that'd be bitchin
Give them some suit variety, preferably to match the variety in roles (as mentioned in file review).
Decal merging
Give the hardsuit it's own name, clean the captain's bathroom.
You should make this a sprite instead of pixelshifting 3 together.
You can just pull the medals off the wall, I'd recommend using a /structure for that instead of the items.
James (59)
I would turn this area into a proper like.. Checkpoint?
For a big ship that I'm sure will be seeing a decent bit of downtime, there's just not enough of a crew area. I'd push it out into the hallway and giving them a bit more of a lounge - chill space.
You're gonna need another vent here
Add some markings for the orange pipes here.
Same deal with the cafe, it could stand to eat into the hallway a bit
This airlock needs another vent too
Give the AI a blast door or shutters tbh ngl
Box reflector in the middle, they need it if all emitters are gonna be firing.
I'm sure there'll be more but I'm feeling map fatigue, so I'll give another go over once you do all this up
/area/ship/security/dock | ||
name = "Shuttle Dock" | ||
icon_state = "security" | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
commenting here as a reminder, no need to do anything right now
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
^^ remove this area! we now have ship/hangar fulfilling the same role.
suit = /obj/item/clothing/suit/jacket/leather/duster | ||
glasses = /obj/item/clothing/glasses/hud/spacecop | ||
accessory = /obj/item/clothing/accessory/holster | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm starting to think we need to just wire up a pilot job.
json changes( captain -> Fleet Captain ERT officer 6<4 ERT Engineering Officer ERT Medical Officer ) Map changes( extra table outside canteen wall shutter gone plasma subship fuelline marker hardsuit changes (captain hardsuit/ERT member hardsuits/Medic Hardsuit) ai shutter roboticist spare clothing snowflakes wall-medals snowflakes decal layers to prevent improper overlaying gives the poor janitor a souvernier of his glory days.
pretty big changes to the layout
SM fixes
fixes hangar area adds missing light switches
testing out a new bridge making it different later on
also adds some power cells around
good! i'd nitpick this more but this ship been in the oven for long enough. |
Emitter reflectors start oriented such that they will reflect back at the emitter, destroying it. No SM monitor console. |
About The Pull Request
This PR adds the Heron-Class Star Dreadnaught (ADMINSPAWN ONLY)!!! It's a gigantic Nanotrasen Vessel, containing a Dropship, a Mechbay, and a full Emergency Response Team!
I created this ship as a kind of "opposing force" to the Twinkleshine, though it would probably heavily differ, in use.
while it has less soldier capacity, less combat gear, and less medical equipment, it makes up for it with its Marauder mech, Functional"tm" Supermatter engine, and its state-of-the-art, totally radical, dropship.
the crew consists of:
Why It's Good For The Game
More big ships for admins and players to have fun with is good!
Changelog
🆑
add: adds the Heron Class Dreadnaught
/:cl: