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NTSV Tegus-class Logistics Freighter #1880
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i fucking love tegus you jsut dont understand
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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the checks have somehow fixed themselves. Good. |
the checks have somehow unfixed themselves. Bad. |
code/datums/shuttles.dm
Outdated
//your subshuttle here | ||
/datum/map_template/shuttle/subshuttles/nanotrasen_tegus | ||
file_name = "nanotrasen_shuttle_tegus" | ||
name = "Tegus Transport Shuttle" |
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Please give it a different name than the ship
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The shutters on the subshuttle need to start closed. You get weird space wind and trouble with freespawning it otherwise.
I'd also like it one of the holofields was replaced with a cycling airlock.
lockers go on 28/-28
There needs to be a cable under the terminal for it to work
Use /three_quarters to reduce file size.
Give this room more of a tech bend. Try having some techfloor under the machines. To my eye it blends together with the rest of the ship far too much
Ditto down here
Where is THEIR BED
Also lockers
Don't mix catwalks and pumps. It looks like shit.
Set the density on the booze-o to 0 and pixelshift it onto a wall.
Firelocks on stairs can ruin the vertical effect. Consider moving it back
Run the supply pipe with the scrubber pipe so you don't have atmos machine - pipe overlap
Either or. If you want them to have the choice give them the boards and make it so they have to construct them.
MAKE IT SYMMETRICAL
I'd have airlocks leading into this room. Also ditch the stairs and the catwalks. Make it seem more like an office - ready room.
Right now the entire ship feels very flat I think this is because you only used 3-4 types of tiles, some stairs, and decalling. Flat isn't bad, but it can make things less interesting. I'd experiment with stronger decal colors, different tile types, and establishing theming to areas, because some of the placement feels flat out random to me. The mining room and bar are probably the most stand out offenders to this.
Also consider using some interior reinforced hull tiles here.
Honestly the nose could be expanded to give it some proper cargo areas. It really feels like a shape first design second ship, leading to things like the semi-random filing cabinets, or the mining room.
Airlocks this size should have 2 vents for quick cycling.
Consider making a subtype of Ions that are less efficient to encourage usage of the subshuttle. You can't really force it but it should be the preferable alternative.
review jumpscare |
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Needs a docking point for subshuttles on the outside.
Signed-off-by: Bjarl <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: goober3 <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: goober3 <[email protected]>
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Erika Fox <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Erika Fox <[email protected]>
maybe fixes tests Signed-off-by: tmtmtl30 <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: goober3 <[email protected]>
yeah. i think i'm going to shelve this for a remap in the future. this ship could be much, much better. |
About The Pull Request
ough
Adds a Nanotrasen Logistics Freighter with a large shuttle for performing mining & engineering operations.
A full telecomms setup, a relay linking the shuttle with the mothership, and a spyglass kit facilities Field Technician to Mothership communication, allowing expedition teams to travel long distances whilst still remaining connected to the Tegus.
This PR also ports Fikou's spyglass rework from here (this was included in the original Columba PR, which is closed now!)
and the Tegu from here
description of the Tegu from Valorium
Why It's Good For The Game
Columba But Better
shiptest's most unatomized ship PR 2023
Changelog
🆑
add: The Tegus-class Logistics Freighter, a Nanotrasen mining / engineering ship with a large subshuttle.
add: The Tegu, sprite by Aspev
tweak: Spyglasses use actions now
add: The Micro SMES, for use on subshuttles
add: The Telecomms Parts design disk, prints telecomms parts from an autolathe.
/:cl: