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Overmap 4.6: Anomalous Activity #1991
Overmap 4.6: Anomalous Activity #1991
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further proof as to why I should not be allowed to code. |
Things I forgot to do and need to do tomorrow: what I might do: |
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sprites are fine, theyre from tg
maybe make the bioscrambler either rarer or not do the effects immediatly, they could be hidden behind something and someone could get messed up with long term effects without realizing there was a bioscrambler nearby? maybe take this with a grain of salt since im just a spritetainer
I can donk it down so that you just get the status effects at a long range. That's probably better for balance anyways |
dunno about the bioscrambler anomaly |
I'm gonna cut it and whip up a few more anomalies to diversify the pool |
I would specify why that isn't a good reason but we're still in round basically: skill issue |
pulse timing is now a range. Research goggles can tell you how much science is in an anomaly
Co-authored-by: Mark Suckerberg <[email protected]> Signed-off-by: Bjarl <[email protected]>
Co-authored-by: Mark Suckerberg <[email protected]> Signed-off-by: Bjarl <[email protected]>
Co-authored-by: Mark Suckerberg <[email protected]> Signed-off-by: Bjarl <[email protected]>
Co-authored-by: Mark Suckerberg <[email protected]> Signed-off-by: Bjarl <[email protected]>
… into planetary-anomalies
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looks legit
oop |
AUGH |
About The Pull Request
dreamseeker_kHkMNbvOhX.mp4
Anomalies will now spawn on planets and remain static there, posing a passive threat to anyone who comes across them. If you're feeling daring, you can use an analyzer and signaller, or an anomaly neutralizer, to harvest their cores, and put them in an R&D console for research points.
Anomaly effects have also been expanded, you'll have to find out how in game though.
As a side effect to make bluespace anomalies work, removes the noteleport flag on planets
Why It's Good For The Game
More exploration content
Changelog
🆑 Bjarl, Ghilker, Comyx, Assorted /tg/ contributors
add: anomalies will now randomly spawn on planets
add: bioscrambler anomalies, they randomly change your organs and bodyparts
add: hallucination anomalies, they cause hallucinations
add: big anomalies, they're like normal anomalies but big.
fix: disk renaming should only work with pens now
/:cl: