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ERT Minor Refactor, more ERTs, ERTs can now spawn on subshuttles #2395
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
cant wait for an event where the admins just spawn like 8 pills total, load them with syndie/NT ERTs, and send them out to battle to the death |
It seems fine in TMs but there's still some issues I believe with erts spawning at centcom. I'll take a thorough look this weekend. |
Co-authored-by: Mark Suckerberg <[email protected]> Signed-off-by: meem <[email protected]>
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very good pr
ERT Minor Refactor, more ERTs, ERTs can now spawn on subshuttles (shiptest-ss13#2395)
About The Pull Request
Ports tgstation/tgstation#71348 and tgstation/tgstation#56345, with code adapted for Shiptest.
Also adds the following ERTs:
Why It's Good For The Game
adminbus funny
Changelog
🆑 Zonespace27, Ryll-Ryll, MeeMOfCourse
tweak: Admins can now spawn an unarmed horde of interns in addition to the old armed horde
tweak: Admins can toggle name randomization for ERT's, as well as if they'd like to be spawned in the briefing room at the time of creation
tweak: Admins can now force ERT's to pick the leader role from the most experienced candidates in terms of playtime
tweak: Menus like Create Response Team and Create Portal Storm now toggle boolean options when clicked, rather than open a popup window to select one of the two options
refactor: Centcom Officials are now a full subtype of ERT, rather than being a separate antagonist type with duplicated functionality
admin: ERTs can now have a custom shuttle that they can spawn on, on a toggle while creating said ERT.
admin: Shiptest-Specific ERTs, and respective files.
/:cl: