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missing icon unit test #2530
missing icon unit test #2530
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This is nice, but I'm still hesitant to merge it while there's so many missing sprites.
Yea I have been trying to get around to fixing as many as I can but haven't found the time yet. I might go through and just change them to something we already have for all of them even if it doesn't match. Alot of them aren't seen anyway for various reasons. |
If we get all of the sprites on the master fixed in this pr then i also dont have to make a follow up for uncommenting a single line to make them proper fails for the test |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…to missing-icon
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ports tests related to icons from tg a lot of missing sprites while most of the "missing" sprites don't really matter for multiple reasons: - Some sprites simply overwrite there icon_state on inits and alot completely ignore the icon like with limbs - Others are completely unused/unobtainble content like old Chaplin - A shit ton of items declare items states but dont have a sprite to match. For nearly all of these you can just remove the line as not every item needs a inhand state - Items that equip to the belt slot but dont have a icon in the belt dmi to match there icon_state fail. We have a seperate var specificly for declaring the icon for wearing it we can fix most of these with. the tests should help for debugging future prs once we get all of the current sprites fixed If anyone wants to help go through and fix em it would really help because there is over 1000 fails at this time of writing For fixing sprites that aren't important im going to skim through our current sprites and tgs but I dont have the time to make new ones. Should fix shiptest-ss13#2619 and #1275 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> helps find missing icons? fixes a shit ton of sprites <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: code: various missing icon unit tests fix: to many sprites to name /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ports tests related to icons from tg a lot of missing sprites while most of the "missing" sprites don't really matter for multiple reasons: - Some sprites simply overwrite there icon_state on inits and alot completely ignore the icon like with limbs - Others are completely unused/unobtainble content like old Chaplin - A shit ton of items declare items states but dont have a sprite to match. For nearly all of these you can just remove the line as not every item needs a inhand state - Items that equip to the belt slot but dont have a icon in the belt dmi to match there icon_state fail. We have a seperate var specificly for declaring the icon for wearing it we can fix most of these with. the tests should help for debugging future prs once we get all of the current sprites fixed If anyone wants to help go through and fix em it would really help because there is over 1000 fails at this time of writing For fixing sprites that aren't important im going to skim through our current sprites and tgs but I dont have the time to make new ones. Should fix shiptest-ss13#2619 and #1275 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> helps find missing icons? fixes a shit ton of sprites <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: code: various missing icon unit tests fix: to many sprites to name /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]>
About The Pull Request
ports tests related to icons from tg
a lot of missing sprites
while most of the "missing" sprites don't really matter for multiple reasons:
the tests should help for debugging future prs once we get all of the current sprites fixed
If anyone wants to help go through and fix em it would really help because there is over 1000 fails at this time of writing
For fixing sprites that aren't important im going to skim through our current sprites and tgs but I dont have the time to make new ones.
Should fix #2619 and #1275
Why It's Good For The Game
helps find missing icons?
fixes a shit ton of sprites
Changelog
🆑
code: various missing icon unit tests
fix: to many sprites to name
/:cl: