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Twink Tweaks: The Second #2536
Twink Tweaks: The Second #2536
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
thank god this isnt player spawnable, a dark gygax? nuke op gear? this the shit that gets pirates to SLAM the server |
Signed-off-by: meem <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
i love not doing my job! |
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some minor scale issues. the bar / kitchen area itself could probably stand to be a tile higher, given the scale of this ship. maybe lose the staircase, too, for extra walking space. give them a table or two as well, if it'd fit.
this is a minor nitpick but the scrubber and vent arent aesthetically pleasing and i will kill you if you dont fix it.
more scale issues. move the desk to the left one tile, and move the photocopier elsewhere to make space for the suit storage unit. maybe also remove the windoors on the inner-section of the office so the lieutenant doesn't have to open a window to access their laptop.
you could probably stand to lose these jutty-out bits on both sides. makes the outline more consistent.
consider spicing up these aft-areas with things like catwalks, techfloors, and the such. monofloor plating engine rooms are evil and i think we should kill them all.
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Looked at this in round, I think this is basically good to merge
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
fix your conflicts and we can hit merge, i think. |
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/e0558629-b3e4-46d7-9695-dafe63a62a06) Updates the armory, cryogenics, bar, bridge, and the equipment of the Twinkleshine. Eliminates the vendor and voucher system in favor of a more controlled stockpile by the Lieutenant. Crew now spawn in with barely any equipment, excluding the voicechanger mask, which now works (for real trust me), with some other stuff there and there. The Captain is now a Flotilla Admiral, to reflect the importance of a Twinkleshine. Adds the Redshield Officer. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> I should be making ruins. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: Syndicate Cryopod. tweak: The Twinkleshine has gotten a facelift. tweak: The Syndicate has started assigning Flotilla Admirals and Redshield Officers to Twinkleshines. tweak: Crew on the Twinkleshine now have to get their stuff from their lockers. tweak: Modified the starting text to reflect the lack of telecomms on most ships. fix: Access on the Twinkleshine. fix: Syndicate jobs should show up properly on SecHUDs. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meem <[email protected]>
About The Pull Request
Updates the armory, cryogenics, bar, bridge, and the equipment of the Twinkleshine. Eliminates the vendor and voucher system in favor of a more controlled stockpile by the Lieutenant. Crew now spawn in with barely any equipment, excluding the voicechanger mask, which now works (for real trust me), with some other stuff there and there. The Captain is now a Flotilla Admiral, to reflect the importance of a Twinkleshine. Adds the Redshield Officer.
Why It's Good For The Game
I should be making ruins.
Changelog
🆑
add: Syndicate Cryopod.
tweak: The Twinkleshine has gotten a facelift.
tweak: The Syndicate has started assigning Flotilla Admirals and Redshield Officers to Twinkleshines.
tweak: Crew on the Twinkleshine now have to get their stuff from their lockers.
tweak: Modified the starting text to reflect the lack of telecomms on most ships.
fix: Access on the Twinkleshine.
fix: Syndicate jobs should show up properly on SecHUDs.
/:cl: