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Gives the Riggs a touch-up #2721
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deleted RnD, updated layout in general, brought in line with contemporary standards
Why the slot reductions? |
the riggs does not need 13 crewmembers. that's 3 less than the twink, with half the space |
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Jonesy is in the closet because there's no way for me to put her in cryo 😔 anyway I followed the other responses. Kept the nav beacons for simplebots though. Not too much reason not to have them since simplebots, particularly medbots, are so common and easy to get (just smash a malfunctioning one on a junkplanet) and the role of nav beacons is largely QoL |
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sealed forever
TM Ready I think |
Mech Technician (or whatever it's called) feels like an unnecessary job now due to having no ability to construct more mechs. Just call them an engineer and don't imply they can create more mechs, as people will join the riggs thinking they can build more than a Ripley during the round unless there's a way to give the ability to create more mechs without re-adding R&D. |
The mech technician was removed along with the reductions in other job slots. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Big improvement. Tested on live, found no issues.
marg |
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![rigger_remap](https://github.com/shiptest-ss13/Shiptest/assets/60533805/53fce13e-7ed8-46de-a878-077bf0614077) The Riggs has aged incredibly well for being one of the oldest maps still in rotation, but it's definitely fallen out of line with newer ships as standards have been updated. This PR brings it in line with those standards and freshens up the layout and decoration a bit. - Removed RnD and ORM - Added separate cryo room - Added crew lounge area and miner ready room - Moved atmos slightly to make accessing the empty rooms easier and replaced the standing air tanks with a 1-tile open air tank (temporary, really, until we get better tanks coded) - Added access restrictions to atmos and engine room (but not engineering bay) - Reduced miner slots to 1 and assistant slots to 2 - Removed Mech Technician ## Why It's Good For The Game Riggs was getting crusty and needed some love. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Made the Riggs-class sloop nicer to live in balance: Removed RnD and ORM from the Riggs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![rigger_remap](https://github.com/shiptest-ss13/Shiptest/assets/60533805/53fce13e-7ed8-46de-a878-077bf0614077) The Riggs has aged incredibly well for being one of the oldest maps still in rotation, but it's definitely fallen out of line with newer ships as standards have been updated. This PR brings it in line with those standards and freshens up the layout and decoration a bit. - Removed RnD and ORM - Added separate cryo room - Added crew lounge area and miner ready room - Moved atmos slightly to make accessing the empty rooms easier and replaced the standing air tanks with a 1-tile open air tank (temporary, really, until we get better tanks coded) - Added access restrictions to atmos and engine room (but not engineering bay) - Reduced miner slots to 1 and assistant slots to 2 - Removed Mech Technician ## Why It's Good For The Game Riggs was getting crusty and needed some love. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Made the Riggs-class sloop nicer to live in balance: Removed RnD and ORM from the Riggs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
About The Pull Request
The Riggs has aged incredibly well for being one of the oldest maps still in rotation, but it's definitely fallen out of line with newer ships as standards have been updated. This PR brings it in line with those standards and freshens up the layout and decoration a bit.
Why It's Good For The Game
Riggs was getting crusty and needed some love.
Changelog
🆑
tweak: Made the Riggs-class sloop nicer to live in
balance: Removed RnD and ORM from the Riggs
/:cl: