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Xeno fix for event #2823
Xeno fix for event #2823
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Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Signed-off-by: FalloutFalcon <[email protected]>
Saw some complaints that the tail spin was way too nasty/stunned way too hard during the event. The flat disarm on xeno shoves/attacks also seemed like an oversight. Stuns could use some work, the neurotoxin spit was still as lethal as ever. Facehuggers probably shouldn't target IPCs at all or at least not stun them. Overall though, better than they were before. Good work. |
Asked to comment this here by the PR owner, so uh here it is; During the colony event mainly when I was observing, people with hardsuit helmets on (No mask I believe since why would you need a mask with a hardsuit fully on save for atmospheric uses) were getting "infected" by facehuggers, althought all they did was latch on and do the normal stun, minus the embryo implantation I believe (Didn't get the race of the people I saw it happen to) which resulted in at least one or two people I saw getting ganked by xenos before they could fire a shot back, albeit it didn't last for long. |
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request A ton of small tweaks, fixes, and balances to xenos for the event <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Bug fixes and makes xenos a little less powerful <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: some xeno stuff needed nerfs fix: fixed a bunch of xeno issues /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]> Co-authored-by: thgvr <[email protected]>
About The Pull Request
A ton of small tweaks, fixes, and balances to xenos for the event
Why It's Good For The Game
Bug fixes and makes xenos a little less powerful
Changelog
🆑
balance: some xeno stuff needed nerfs
fix: fixed a bunch of xeno issues
/:cl: