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Xeno fix for event #2823

Merged
merged 14 commits into from
May 20, 2024
Merged

Xeno fix for event #2823

merged 14 commits into from
May 20, 2024

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FalloutFalcon
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@FalloutFalcon FalloutFalcon commented Mar 9, 2024

About The Pull Request

A ton of small tweaks, fixes, and balances to xenos for the event

Why It's Good For The Game

Bug fixes and makes xenos a little less powerful

Changelog

🆑
balance: some xeno stuff needed nerfs
fix: fixed a bunch of xeno issues
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Mar 9, 2024
@thgvr thgvr marked this pull request as draft March 14, 2024 01:02
@Zevotech
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Saw some complaints that the tail spin was way too nasty/stunned way too hard during the event. The flat disarm on xeno shoves/attacks also seemed like an oversight. Stuns could use some work, the neurotoxin spit was still as lethal as ever. Facehuggers probably shouldn't target IPCs at all or at least not stun them.
The brute damage from being chestbursted should probably be increased to 175 or even 200. Many times it left people alive which could potentially result in someone being chestbursted more than once. Many people weren't properly respecting the need for face protection which was both a mixture of stupidity on their part and lack of true threat from just 100 damage on the mechanics part.

Overall though, better than they were before. Good work.

@Burning02
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Asked to comment this here by the PR owner, so uh here it is;

During the colony event mainly when I was observing, people with hardsuit helmets on (No mask I believe since why would you need a mask with a hardsuit fully on save for atmospheric uses) were getting "infected" by facehuggers, althought all they did was latch on and do the normal stun, minus the embryo implantation I believe (Didn't get the race of the people I saw it happen to) which resulted in at least one or two people I saw getting ganked by xenos before they could fire a shot back, albeit it didn't last for long.

@FalloutFalcon FalloutFalcon marked this pull request as ready for review May 8, 2024 16:19
@rye-rice rye-rice added this pull request to the merge queue May 20, 2024
Merged via the queue into shiptest-ss13:master with commit 408b484 May 20, 2024
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MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request May 25, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

A ton of small tweaks, fixes, and balances to xenos for the event

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Bug fixes and makes xenos a little less powerful

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
balance: some xeno stuff needed nerfs
fix: fixed a bunch of xeno issues
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
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---------

Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]>
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5 participants