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Players can no longer open additional job slots #2824
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players can no longer open job slots
depending on how much you're willing to add to this, it'd be nice if we could still let players reopen job slots they've previously closed or add job slots if a player is gibbed / DNR, up to the ship's designed maximum. i guess by checking the manifest against the status of those player mobs (alive? doesn't exist? DNR?) |
This is now performed |
I trust your code is good honestly typescript is above me, rest looks fine though |
## Changelog :cl: balance: Only admins can open job slots fix: Cryoing correctly opens a job slot code: Refactored ShipOwner into tsx /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Reverts shiptest-ss13#2824 from shiptest upstream
Changelog
🆑
balance: Only admins can open job slots
fix: Cryoing correctly opens a job slot
code: Refactored ShipOwner into tsx
/:cl: