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Cybersun's blacksite ruin #2835
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Signed-off-by: Marabout2 <[email protected]>
Signed-off-by: Marabout2 <[email protected]>
Signed-off-by: Marabout2 <[email protected]>
Update the map to TGM and scrub out space tiles
Signed-off-by: Marabout2 <[email protected]>
Signed-off-by: Marabout2 <[email protected]>
Signed-off-by: Marabout2 <[email protected]>
ambientsounds = MAINTENANCE | ||
lighting_colour_tube = "#ffe5cb" | ||
lighting_colour_bulb = "#ffdbb4" | ||
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED |
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sound_environment = SOUND_AREA_TUNNEL_ENCLOSED | |
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED | |
code/datums/ruins/icemoon.dm
Outdated
@@ -64,3 +69,5 @@ | |||
id = "crashed_holemaker" | |||
description = "Safety records for early Nanotrasen Spaceworks vessels were, and always have been, top of their class. Absolutely no multi-billion credit projects have been painstakingly erased from history. (Citation Needed)" | |||
suffix = "icemoon_crashed_holemaker.dmm" | |||
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chicken typo |
-Adds parentheses around the map name - Corrects "Antag_Gear" to "Antag Gear" Signed-off-by: Latency <[email protected]>
Add 3 pictures to show your ruin in your description. 1 in game screenshot (Use the command "Change View Range" to get one while ghosted), and two SDMM screenshots (one with areas on, one with only area borders on) (make sure to use the screenshot button in sdmm). |
Alright, should be done with the images too ! |
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Don't run pipes through walls unless it is for an the singular exhaust pipe of a ship or compound.
Add some fluff incriminating the syndies here as fringe ex members, or deserters.
Change your shuttle here, it's lifted straight from the bombed out airbase.
I think this is a strong ruin, fix your stuff up and we can look at TMing it.
happy april fools lat |
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Hi!!!! This is going to cause an atmosphere difference. I'd recommend closing it up and adding an airlock, or making icemoon outside subytpes for cement and stairs.
Open plating actually already has an icemoon subtype. Use that instead.
Other than that this looks pretty good. Get those tiles fixed and we can TM this.
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please swap out the snow turfs outside for the /lit variant. also, fix your unrotated airlocks.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I want this merged already. Get this passing checks, and I will give it a lookover on local, and I'll merge it. |
Signed-off-by: Theos <[email protected]>
syndie mobs in this need to be swapped to the new hostile human paths |
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should fix present issues
/obj/structure/chair{ | ||
dir = 4 | ||
}, | ||
/mob/living/simple_animal/hostile/syndicate/melee/space, |
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/mob/living/simple_animal/hostile/syndicate/melee/space, | |
/mob/living/simple_animal/hostile/human/syndicate/melee/space, |
/turf/open/floor/plasteel/dark, | ||
/area/ruin/powered/testing_facilities) | ||
"oA" = ( | ||
/mob/living/simple_animal/hostile/syndicate/ranged/space, |
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/mob/living/simple_animal/hostile/syndicate/ranged/space, | |
/mob/living/simple_animal/hostile/human/syndicate/ranged/space, |
/turf/open/floor/plasteel/white, | ||
/area/ruin/powered/testing_facilities) | ||
"EH" = ( | ||
/mob/living/simple_animal/hostile/syndicate/melee/sword, |
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/mob/living/simple_animal/hostile/syndicate/melee/sword, | |
/mob/living/simple_animal/hostile/human/syndicate/melee/sword, |
/obj/structure/chair/office/dark{ | ||
dir = 4 | ||
}, | ||
/mob/living/simple_animal/hostile/syndicate/ranged/space/stormtrooper{ |
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/mob/living/simple_animal/hostile/syndicate/ranged/space/stormtrooper{ | |
/mob/living/simple_animal/hostile/human/syndicate/ranged/space/stormtrooper{ |
dir = 1; | ||
name = "Pilot's Chair" | ||
}, | ||
/mob/living/simple_animal/hostile/syndicate/ranged/smg/pilot{ |
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/mob/living/simple_animal/hostile/syndicate/ranged/smg/pilot{ | |
/mob/living/simple_animal/hostile/human/syndicate/ranged/smg{ |
pilot subtype was killed brutally in ruincut
/area/ruin/powered/crew_facilities) | ||
"XQ" = ( | ||
/obj/machinery/power/apc/auto_name/directional/north, | ||
/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion, |
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/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion, | |
/mob/living/simple_animal/hostile/human/syndicate/ranged/smg/orion, |
}, | ||
/area/ruin/powered/hangar) | ||
"Ur" = ( | ||
/mob/living/simple_animal/hostile/syndicate/melee, |
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/mob/living/simple_animal/hostile/syndicate/melee, | |
/mob/living/simple_animal/hostile/human/syndicate/melee, |
sowwy, nwo prwogwess iwn a mwonth, rweopwen wwen wrorking on iwt agwian |
About The Pull Request
Apparently, there is a need for more ruin so here it is, one additional ruin to the rooster.
Why It's Good For The Game
More ruins mean more things to be explored ?
Screenshots
With areas :
Without any areas :
Ingame :
Changelog
🆑
add: Added a new Cybersun related ruin
code: Modified the map_catalogue.txt file; the icemoon.dm areas ruin file; modified the icemoon.dm datum to add said ruin.
🆑