-
-
Notifications
You must be signed in to change notification settings - Fork 542
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Removes armor from hats #2916
Merged
Merged
Removes armor from hats #2916
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
rye-rice
approved these changes
Apr 17, 2024
random test failure my beloathed |
its the master failing. my pr has it as well |
Can Inteq crews really risk more brain damage? /s |
You need to have a brain in order to damage it. |
indirect nerf to baxter baxter who thinks helmets look dumb. drip or drown. |
shiptest-server
pushed a commit
that referenced
this pull request
Apr 19, 2024
MysticalFaceLesS
pushed a commit
to CeladonSS13/Shiptest
that referenced
this pull request
Apr 20, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes armor from soft caps, peaked caps, berets, and so on. ## Why It's Good For The Game Berets providing equivalent or superior protection to helmets is just plain ridiculous. Fashion is a choice, but there are still tradeoffs. If you're going into a fight, you should look the part. Also functionally makes it so way fewer ships basically have free helmets everywhere. Inteq crews in particular are going to be much less protected from head injuries. Wear your helmet. ## Changelog :cl: balance: Removed armor from berets, peaked caps, and soft caps /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Removes armor from soft caps, peaked caps, berets, and so on.
Why It's Good For The Game
Berets providing equivalent or superior protection to helmets is just plain ridiculous. Fashion is a choice, but there are still tradeoffs. If you're going into a fight, you should look the part.
Also functionally makes it so way fewer ships basically have free helmets everywhere. Inteq crews in particular are going to be much less protected from head injuries. Wear your helmet.
Changelog
🆑
balance: Removed armor from berets, peaked caps, and soft caps
/:cl: