-
-
Notifications
You must be signed in to change notification settings - Fork 538
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gun attachments #2917
Gun attachments #2917
Conversation
and CallAsync to INVOKE_ASYNC
bayonet stabby
fix reach code
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Some things, nitpicks, code styling, weird bits
Please remember newlines at the end of your files - it's missing a lot and the linter really doesn't like it
Autodoc all of the attachment stuff as well, left comments.
Could be worth making an explanation/guide at the top of the attachments on what everything does and how to make a new one correctly.
code/modules/mob/living/simple_animal/hostile/megafauna/codename_claw.dm
Outdated
Show resolved
Hide resolved
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]> Signed-off-by: FalloutFalcon <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Finishing #145 Requires shiptest-ss13#2877 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: refactor: refactored attachments to be modular /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]> Signed-off-by: Theos <[email protected]> Co-authored-by: Matthew <[email protected]> Co-authored-by: Zephyr <[email protected]> Co-authored-by: Theos <[email protected]> Co-authored-by: thgvr <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Finishing shiptest-ss13#145 Requires shiptest-ss13#2877 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: refactor: refactored attachments to be modular /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]> Signed-off-by: Theos <[email protected]> Co-authored-by: Matthew <[email protected]> Co-authored-by: Zephyr <[email protected]> Co-authored-by: Theos <[email protected]> Co-authored-by: thgvr <[email protected]>
About The Pull Request
Finishing #145
Requires #2877
Why It's Good For The Game
Changelog
🆑
refactor: refactored attachments to be modular
/:cl: