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Adds Eoehoma laser weapons to the outpost cargo. #2927
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Hmmm. I was told these would appear in ruins, i'm a bit mixed on this especially because Eoehoma is lorewise a defunct company. I would actually be fine if each of these had a like, 10-20% chance of spawning in cargo per round however. |
Fair enough. Though I don't think the cargo system currently supports having random chance spawning for the catalogue, so I'd probably need to change how it works. I could also try adding it to the Black Market uplink instead. The flavor would be fitting for defunct guns to be circulating on an illegal market. |
Oh that would be pretty neat, black market needs more love anyhow |
Ill go that route then. Closing this PR since Ill be doing something else. |
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ### Mechanical stuff - Removes Teleportation as a shipping option from the Black Market. The code behind it was removed so it only ate your money. - Changes how the LTSRBT handles orders. The uplink is now linked to the LTSRBT as it's destination instead of checking for a free telepad across the entire world. - Adds examines for the Black Market uplink, changes shipping descriptions to be more clear - Adds the pair_item var for black market items. If the main item spawns, it's paired item is guaranteed to spawn alongside it. - The LTSRBT gets orders 10x faster. - The Black Market Uplink now uses a microlaser instead of an ansible in it's crafting recipe. - A sawn off Illestren typepath ### Catalogue - Reduces the cost of the LTSRBT at the outpost from 5000 to 1000. - Adds a whole bunch of new items to the Black Market catalogues, and changes the prices of existing items to be in line with the current economy. - Removes items and adjusted some descriptions from the Black Market that didn't fit Shiptest's setting. - Adds two new tabs to the Black Market, Explosives and Emergency. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Honestly, this started as a redo of #2927 to add Eoehoma weapons to the Black Market instead, but the Black Market was kinda shit. The teleport option was broken, the black market uplink could send to any LTSRBT that existed, so someone half the sector away could end up with your orders (if anyone actually bought them that is) and the item selection was pretty poor and still based around a station economy price wise. Clears up the cruft, and adds a bunch of new items to the Black Market catalogue to hopefully make it an appealing alternative option to buying from the outpost. It's a thematic way to sell items normally wouldn't be seen. Most of the stock is limited as well, which adds a sense of urgency and competition with other ships if there's an item that catches your eye. Dropped the price of the LTSRBT and changed the uplink recipe to make the Black Market more accessible. You weren't finding an ansible unless you have RND or got lucky. The LTSRBT was also comedically slow to the point where you were left wondering if it worked. The sawn off Illestren was so I could directly spawn it for the Black Market. I'd thought it'd be funny. I'm happy to change any of the items, prices or stocks if needed. ## Changelog :cl: add: A bunch of new items for the Black Market catalogue add: Two new Black Market Tabs, Explosives and Emergency add: Sawn off Illestren typepath del: Black Market Teleportation del: Space Ninja mask and Clown Tears from Black Market tweak: Black Market Uplink uses a micro laser instead of an ansible for crafting tweak: Black Market descriptions and examines tweak: Black Market Uplinks link directly to a specific LTSRBT balance: Black Market item price and stock adjusted balance: LTSRBT is faster code: pair_item var for Black Market items /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Gristlebee <[email protected]> Co-authored-by: meem <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ### Mechanical stuff - Removes Teleportation as a shipping option from the Black Market. The code behind it was removed so it only ate your money. - Changes how the LTSRBT handles orders. The uplink is now linked to the LTSRBT as it's destination instead of checking for a free telepad across the entire world. - Adds examines for the Black Market uplink, changes shipping descriptions to be more clear - Adds the pair_item var for black market items. If the main item spawns, it's paired item is guaranteed to spawn alongside it. - The LTSRBT gets orders 10x faster. - The Black Market Uplink now uses a microlaser instead of an ansible in it's crafting recipe. - A sawn off Illestren typepath ### Catalogue - Reduces the cost of the LTSRBT at the outpost from 5000 to 1000. - Adds a whole bunch of new items to the Black Market catalogues, and changes the prices of existing items to be in line with the current economy. - Removes items and adjusted some descriptions from the Black Market that didn't fit Shiptest's setting. - Adds two new tabs to the Black Market, Explosives and Emergency. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Honestly, this started as a redo of shiptest-ss13#2927 to add Eoehoma weapons to the Black Market instead, but the Black Market was kinda shit. The teleport option was broken, the black market uplink could send to any LTSRBT that existed, so someone half the sector away could end up with your orders (if anyone actually bought them that is) and the item selection was pretty poor and still based around a station economy price wise. Clears up the cruft, and adds a bunch of new items to the Black Market catalogue to hopefully make it an appealing alternative option to buying from the outpost. It's a thematic way to sell items normally wouldn't be seen. Most of the stock is limited as well, which adds a sense of urgency and competition with other ships if there's an item that catches your eye. Dropped the price of the LTSRBT and changed the uplink recipe to make the Black Market more accessible. You weren't finding an ansible unless you have RND or got lucky. The LTSRBT was also comedically slow to the point where you were left wondering if it worked. The sawn off Illestren was so I could directly spawn it for the Black Market. I'd thought it'd be funny. I'm happy to change any of the items, prices or stocks if needed. ## Changelog :cl: add: A bunch of new items for the Black Market catalogue add: Two new Black Market Tabs, Explosives and Emergency add: Sawn off Illestren typepath del: Black Market Teleportation del: Space Ninja mask and Clown Tears from Black Market tweak: Black Market Uplink uses a micro laser instead of an ansible for crafting tweak: Black Market descriptions and examines tweak: Black Market Uplinks link directly to a specific LTSRBT balance: Black Market item price and stock adjusted balance: LTSRBT is faster code: pair_item var for Black Market items /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Gristlebee <[email protected]> Co-authored-by: meem <[email protected]>
About The Pull Request
Adds the E-10, E-11, E-40, E-40 Magazine and E-50 to the outpost cargo catalogue.
Why It's Good For The Game
More laser variety for crews to play around with is good, and lasers currently lack a heavy firepower option, which the E-40 and E-50 would be able to fill. There's also no way to get Eoehomas in game aside from the E-10s that already spawn on the Mudskipper as far I'm aware. I'm happy to changes the prices if needed.
Changelog
🆑
add: E-10 Laser Pistol to cargo for 750 credits
add: E-11 Energy Gun to cargo for 500 credits
add: E-40 Hybrid Rifle to cargo for 8500 credits
add: E-40 Magazine to cargo for 1000 credits
add: E-50 Energy Emitter to cargo for 6000 credits
/:cl: