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Hostile humans #2972
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Hostile humans #2972
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DME Edit
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A bikeshed full of soulless bikes.
Code change
Watch something violently break.
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May 9, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Repaths hostile humans to a generic type so we don't have to redefine that same thing 100 times Also I am probably going to add some stuff to make them all affected by something similar? None of them act human. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: refactor: refactored hostile humans /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Labels
Code change
Watch something violently break.
DME Edit
Map Change
Tile placing is hard. Thank you for your service.
Sprites
A bikeshed full of soulless bikes.
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About The Pull Request
Repaths hostile humans to a generic type so we don't have to redefine that same thing 100 times
Also I am probably going to add some stuff to make them all affected by something similar?
None of them act human.
Why It's Good For The Game
Changelog
🆑
refactor: refactored hostile humans
/:cl: