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Claymores & Mine Tweaks #2988

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merged 24 commits into from
Oct 22, 2024
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Sun-Soaked
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@Sun-Soaked Sun-Soaked commented May 13, 2024

About The Pull Request

TODO:

  • Actually implement claymores (should we let players have them?)(Cargo?)

  • Remove weird sprite shim I made when world icons are merged, add world icons to mines

  • Sprites (this time we actually need them since the placeholder ones are tgmc & I didn't ask for permission)

Adds Mines that explode when an object passes in front of them & fire an ammo casing in that direction.
Adds claymores as an implemented example of this- short range, shreds people at point blank.
Adds World Icons to normal Mines

I had to do some tweaking behind the scenes to implement mobless casing firing- but I'm pleased to say that fire_casing() can now deal emotionally with being handed a null user.

Also minorly tweaks explosion devastation, so heavy explosions can only strip tiles that have already been damaged
You can still immediately strip tiles with devastating explosions

Why It's Good For The Game

FRONT TOWARDS ENEMY

Changelog

🆑
add: Directional Mines, implemented as Claymores.
add: Mines now have World Icons
balance: explosions now only strip to space when a tile is already damaged
fix: Prox mines explode from slightly further away & no longer activate through walls.
fix: Multiple mines can no longer be stacked on a tile
code: fire_casing() can now be called by non-mobs, allowing objects to shoot casings.
/:cl:

main pr body
-dir mines
-claymores
-fire_casing now works without a mob
-mines can no longer be placed on a tile that already has a deployed mine
@github-actions github-actions bot added Sprites A bikeshed full of soulless bikes. Code change Watch something violently break. labels May 13, 2024
live mine was trying to draw tripwires in nullspace after being move()'d there
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code seems fine!

@Sun-Soaked
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this could use a testmerge now that they're accessible via cargo, I want to see how the balance shakes out

?" can I get a : right now... : right now...
@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jun 2, 2024
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github-actions bot commented Jun 2, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot requested a review from FalloutFalcon June 2, 2024 11:49
@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Jun 2, 2024
@FalloutFalcon FalloutFalcon added the Test Merge Candidate You do it for free. label Jun 2, 2024
@Sun-Soaked
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urge to kill mojave world icons grows

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jun 6, 2024
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github-actions bot commented Jun 6, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Jun 6, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jul 12, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Sep 14, 2024
@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Sep 29, 2024
@Sun-Soaked Sun-Soaked marked this pull request as ready for review September 29, 2024 13:31
@Sun-Soaked Sun-Soaked requested a review from a team as a code owner September 29, 2024 13:31
@Sun-Soaked
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this is good to merge now btw

@thgvr
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thgvr commented Oct 3, 2024

think you could add a red glow to armed mines so you can see them in the dark?

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Please don't put jokes in auto-doc! I would rather just not making it auto-doc if its not a proper explanation.

I would skim the auto-doc guide if you don't remember it.

thgvr and fallcon's requested changes
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Please don't put jokes in auto-doc! I would rather just not making it auto-doc if its not a proper explanation.

I would skim the auto-doc guide if you don't remember it.

bumping to remind you I made changes

@FalloutFalcon FalloutFalcon added this pull request to the merge queue Oct 22, 2024
Merged via the queue into shiptest-ss13:master with commit 0751c47 Oct 22, 2024
14 checks passed
zimon9 pushed a commit to zimon9/Shiptest-PR-testing that referenced this pull request Oct 29, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

TODO:

- [x] Actually implement claymores (should we let players have
them?)(Cargo?)

- [x] Remove weird sprite shim I made when world icons are merged, add
world icons to mines

- [x] Sprites (this time we actually need them since the placeholder
ones are tgmc & I didn't ask for permission)

Adds Mines that explode when an object passes in front of them & fire an
ammo casing in that direction.
Adds claymores as an implemented example of this- short range, shreds
people at point blank.
Adds World Icons to normal Mines

I had to do some tweaking behind the scenes to implement mobless casing
firing- but I'm pleased to say that fire_casing() can now deal
emotionally with being handed a null user.

Also minorly tweaks explosion devastation, so heavy explosions can only
strip tiles that have already been damaged
You can still immediately strip tiles with devastating explosions
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
FRONT TOWARDS ENEMY
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Directional Mines, implemented as Claymores.
add: Mines now have World Icons
balance: explosions now only strip to space when a tile is already
damaged
fix: Prox mines explode from slightly further away & no longer activate
through walls.
fix: Multiple mines can no longer be stacked on a tile
code: fire_casing() can now be called by non-mobs, allowing objects to
shoot casings.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
zimon9 pushed a commit to zimon9/Shiptest-PR-testing that referenced this pull request Oct 29, 2024
MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Dec 27, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

TODO:

- [x] Actually implement claymores (should we let players have
them?)(Cargo?)

- [x] Remove weird sprite shim I made when world icons are merged, add
world icons to mines

- [x] Sprites (this time we actually need them since the placeholder
ones are tgmc & I didn't ask for permission)

Adds Mines that explode when an object passes in front of them & fire an
ammo casing in that direction.
Adds claymores as an implemented example of this- short range, shreds
people at point blank.
Adds World Icons to normal Mines

I had to do some tweaking behind the scenes to implement mobless casing
firing- but I'm pleased to say that fire_casing() can now deal
emotionally with being handed a null user.

Also minorly tweaks explosion devastation, so heavy explosions can only
strip tiles that have already been damaged
You can still immediately strip tiles with devastating explosions
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
FRONT TOWARDS ENEMY
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Directional Mines, implemented as Claymores.
add: Mines now have World Icons
balance: explosions now only strip to space when a tile is already
damaged
fix: Prox mines explode from slightly further away & no longer activate
through walls.
fix: Multiple mines can no longer be stacked on a tile
code: fire_casing() can now be called by non-mobs, allowing objects to
shoot casings.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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5 participants