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Moves most vendor items out of contraband. #3007

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merged 6 commits into from
Jun 2, 2024

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Sadhorizon
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@Sadhorizon Sadhorizon commented May 19, 2024

About The Pull Request

Moves a shit ton of vendor items out of contraband alongside a bunch of misc tweaks.

Why It's Good For The Game

Hacking kinda sucks as a mechanic. It brings nothing interesting and kinda just locks some perfectly normal items behind a pointless roadblock.

Changelog

🆑
tweak: Moved most of contraband items out of vendor contraband.
add: Added DromaderyCo packets to the cigarette vendors.
tweak: Increased nicotine amount to three in the cigarette vendors.
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label May 19, 2024
@Sadhorizon Sadhorizon changed the title Tweaks to the cigarette vendor. Moves most vendor items out of contraband. May 19, 2024
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Good Stuff

code/modules/vending/games.dm Outdated Show resolved Hide resolved
code/modules/vending/medical.dm Show resolved Hide resolved
code/modules/vending/medical_wall.dm Show resolved Hide resolved
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Look Good

@rye-rice rye-rice added this pull request to the merge queue Jun 2, 2024
Merged via the queue into shiptest-ss13:master with commit 9bb6b54 Jun 2, 2024
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MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Jun 22, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

Moves a shit ton of vendor items out of contraband alongside a bunch of
misc tweaks.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Hacking kinda sucks as a mechanic. It brings nothing interesting and
kinda just locks some perfectly normal items behind a pointless
roadblock.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
tweak: Moved most of contraband items out of vendor contraband.
add: Added DromaderyCo packets to the cigarette vendors.
tweak: Increased nicotine amount to three in the cigarette vendors.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Jun 22, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

Moves a shit ton of vendor items out of contraband alongside a bunch of
misc tweaks.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Hacking kinda sucks as a mechanic. It brings nothing interesting and
kinda just locks some perfectly normal items behind a pointless
roadblock.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
tweak: Moved most of contraband items out of vendor contraband.
add: Added DromaderyCo packets to the cigarette vendors.
tweak: Increased nicotine amount to three in the cigarette vendors.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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3 participants