-
-
Notifications
You must be signed in to change notification settings - Fork 540
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Broken bones now hurt less on rollerbeds #3024
Conversation
Signed-off-by: Theos <[email protected]>
Signed-off-by: Theos <[email protected]>
This will also cause fireman carrying, piggybacking, borgriding, and other technically buckled but not really stabilized ways of preventing bone jostling too. Cant remember if skate/hoverboarding is buckling too. |
I kind of forgot about vehicles |
You should be able to do a simple check to see what they are buckled TO and whitelist. |
I wanted to come back to this, and suggest a better way to handle, but I didn't make it in time. I was thinking more about this, and I think for long term maintainability, the true, best way to handle is to check for a flag on an object. Sure, right now we only have rollerbeds, but that might change. I guess though if that day comes up, it can be changed then. |
About The Pull Request
fixes #2968
splints would work for some stuff but they are both uncommon (only spawn in like brute kits/need to be crafted) and don't work on the head or chest. Also gives rollerbeds a niche
Why It's Good For The Game
Life or random damage ticks for broken cat
it's a bit unintuitive that putting someone on a rollerbed won't make them resistant/immune to bone jostling
Changelog
🆑
balance: Rollerbeds stop broken bone damage ticks from occurring while buckled
/:cl: