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Events #3070
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Events #3070
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Watch us shake head admins violently until this gets merged.
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Watch something violently break.
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Jun 5, 2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
sowwy, nwo prwogwess iwn a mwonth, rweopwen wwen wrorking on iwt agwian |
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Watch something violently break.
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Watch us shake head admins violently until this gets merged.
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Tile placing is hard. Thank you for your service.
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About The Pull Request
This re-enables events but first reworks, removes, and adds missions.
The current list of automatic events you would see in a round is as follows.
Random Pet!
spawns a random pet hidden inside a random crate of a ship
Rat Infestation!
spawns a few rats on a random ship!
Lottery!
A ship wins a bunch of creds, announced for all ships to hear.
Random Cargo!
A ship is struct with a drop pod containing a random cargo pack. They are given ample warning and the damage is minimal
Spammer!
fax machines as spammed with junk mail!
Important Mission!
A missions cash reward is increased and announced globally! Should cause some competition.
(I plan to rework missions soon and this one will become better when ships can fight over missions more.)
Admin Spawn (Mostly because WIP)
Frontiersmen (Outpost places a bounty on them, or they are tasked to hyjack the outpost)
The Salesman (A little guy that shows up at your local outpost and sells you stuff
Ion storm (I was annoying to remove, broken but has stuff refrencing it rn)
Random Sentience(I think its cute but needs work)
Harmless ion clouds(doenst work cause we dont have startlight)
Anything not mentioned was CUT out of the code with no mercy.
This also removed a bit of random antag cruft. only thing player facing was the pref menu which is now not full of fake antags.
Why It's Good For The Game
Changelog
🆑
add: Readded events, mostly replacing them with new ones
/:cl: