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Ruin map template tags #3077
Ruin map template tags #3077
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…to ruin-map-template-standerization
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…to ruin-map-template-standerization
@shiptest-ss13/maptainers |
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i would wait on @Latentish but this seems ok
This is gonna need a quick follow up pr prob done by a maptainer since some stuff grew slightly out of date since this pr has been open for a while. |
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Looks good to me.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request turns all the stuff in map_catalogue.txt into proper defines that can be used soon <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game this should come in useful for spawning ruins of certain qualities, scanning a planet for information about them and other use cases. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: added ruin tags to ruin map templates to be used soon for stuff. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> turns all the stuff in map_catalogue.txt into proper defines that can be used soon <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> this should come in useful for spawning ruins of certain qualities, scanning a planet for information about them and other use cases. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: code: added ruin tags to ruin map templates to be used soon for stuff. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
About The Pull Request
turns all the stuff in map_catalogue.txt into proper defines that can be used soon
Why It's Good For The Game
this should come in useful for spawning ruins of certain qualities, scanning a planet for information about them and other use cases.
Changelog
🆑
code: added ruin tags to ruin map templates to be used soon for stuff.
/:cl: