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Frontiersmen-Ening Part 1: Clothes! #3087

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merged 25 commits into from
Jun 9, 2024

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Imaginos16
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@Imaginos16 Imaginos16 commented Jun 8, 2024

About The Pull Request

Does what it says on the tin, visually enhancing the Frontiersmen and making them into real, genuine threats aesthetically!
image
image
image

This PR also makes several balance changes to equipment, as well as adding entirely new equipment for the Frontiersmen to reap chaos in the frontier!

NEW ADDITION: THE FLAME TROOPER

Captains beware! A new role to sow devastation and wreak havoc in style has arrived! While wearing suspiciously itchy fireproof armor, they wield flamethrowers capable of burning targets down with deadly precision. Their kit includes:

  • A Fireproof X-11 Helmet
  • A Fireproof Black Jumpsuit
  • A Fireproof Coat
  • A Unique Gas Mask

image

In an effort to make them even scarier, flamethrowers were buffed slightly by having them an extra tile of reach, and some slightly higher damage!

This PR also adds the completely new Heavy Frontiersmen Armor, seen previously worn by the heavy minigunners that walk their ranks.
image

As such, a balance change was made to marine armor, increasing its defensive values, at the cost of a minor slowdown.

Finally, this PR also adds pre-sawn subtypes of the shotguns and the Beacon, and revamps the ERTs and roles. These changes are mostly non-player facing.

Why It's Good For The Game

Improving one of the crustiest sprites for our main antagonist faction is probably a big priority!

Changelog

🆑 PositiveEntropy
add: CLIP now reports the presence of so-called "Flame Troopers" of the Frontiersmen terrorizing their territories...
balance: Marine armor has improved armor stats at the cost of the bulk slowing down the wearer.
balance: Flamethrowers have a slightly improved effective range, as well as higher damage.
imageadd: The Frontiersmen have gotten better tailors and now look sharp and deadly!
/:cl:

@Imaginos16 Imaginos16 requested review from FalloutFalcon and a team as code owners June 8, 2024 05:10
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. DME Edit Sprites A bikeshed full of soulless bikes. Code change Watch something violently break. labels Jun 8, 2024
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beige bastards

@thgvr
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thgvr commented Jun 8, 2024

Glad the coat is finally finished I forgot about it

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jun 9, 2024
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github-actions bot commented Jun 9, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Jun 9, 2024
@Imaginos16
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@thgvr @rye-rice ready for review

@rye-rice rye-rice added this pull request to the merge queue Jun 9, 2024
Merged via the queue into shiptest-ss13:master with commit 6fdc95b Jun 9, 2024
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@Imaginos16 Imaginos16 deleted the frontiersman-glowup branch June 11, 2024 04:27
MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Jun 22, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

Does what it says on the tin, visually enhancing the Frontiersmen and
making them into real, genuine threats aesthetically!

![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/547b3908-0742-4a20-b9bc-1bd73667db1e)

![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/c108e357-dcb9-4010-9a05-978616c86704)

![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/800197aa-7dc4-441c-8724-29036af1ba24)

This PR also makes several balance changes to equipment, as well as
adding entirely new equipment for the Frontiersmen to reap chaos in the
frontier!

Captains beware! A new role to sow devastation and wreak havoc in style
has arrived! While wearing suspiciously itchy fireproof armor, they
wield flamethrowers capable of burning targets down with deadly
precision. Their kit includes:

- A Fireproof X-11 Helmet
- A Fireproof Black Jumpsuit
- A Fireproof Coat
- A Unique Gas Mask

![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a5faa0d2-3e51-4204-ae49-122727d1f862)

In an effort to make them even scarier, flamethrowers were buffed
slightly by having them an extra tile of reach, and some slightly higher
damage!

This PR also adds the completely new Heavy Frontiersmen Armor, seen
previously worn by the heavy minigunners that walk their ranks.

![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/fcfd6070-8335-420a-b09d-859c3715a73f)

As such, a balance change was made to marine armor, increasing its
defensive values, at the cost of a minor slowdown.

Finally, this PR also adds pre-sawn subtypes of the shotguns and the
Beacon, and revamps the ERTs and roles. These changes are mostly
non-player facing.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Improving one of the crustiest sprites for our main antagonist faction
is probably a big priority!
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl: PositiveEntropy
add: CLIP now reports the presence of so-called "Flame Troopers" of the
Frontiersmen terrorizing their territories...
balance: Marine armor has improved armor stats at the cost of the bulk
slowing down the wearer.
balance: Flamethrowers have a slightly improved effective range, as well
as higher damage.
imageadd: The Frontiersmen have gotten better tailors and now look sharp
and deadly!
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: FalloutFalcon <[email protected]>
Co-authored-by: retlaw34 <[email protected]>
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5 participants