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Frontiersmen-Ening Part 1: Clothes! #3087
Merged
rye-rice
merged 25 commits into
shiptest-ss13:master
from
Imaginos16:frontiersman-glowup
Jun 9, 2024
Merged
Frontiersmen-Ening Part 1: Clothes! #3087
rye-rice
merged 25 commits into
shiptest-ss13:master
from
Imaginos16:frontiersman-glowup
Jun 9, 2024
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Cloak Varients and intergration in ruins
Outfit changes
github-actions
bot
added
Map Change
Tile placing is hard. Thank you for your service.
DME Edit
Sprites
A bikeshed full of soulless bikes.
Code change
Watch something violently break.
labels
Jun 8, 2024
meemofcourse
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Jun 8, 2024
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beige bastards
Glad the coat is finally finished I forgot about it |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Does what it says on the tin, visually enhancing the Frontiersmen and making them into real, genuine threats aesthetically! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/547b3908-0742-4a20-b9bc-1bd73667db1e) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/c108e357-dcb9-4010-9a05-978616c86704) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/800197aa-7dc4-441c-8724-29036af1ba24) This PR also makes several balance changes to equipment, as well as adding entirely new equipment for the Frontiersmen to reap chaos in the frontier! Captains beware! A new role to sow devastation and wreak havoc in style has arrived! While wearing suspiciously itchy fireproof armor, they wield flamethrowers capable of burning targets down with deadly precision. Their kit includes: - A Fireproof X-11 Helmet - A Fireproof Black Jumpsuit - A Fireproof Coat - A Unique Gas Mask ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a5faa0d2-3e51-4204-ae49-122727d1f862) In an effort to make them even scarier, flamethrowers were buffed slightly by having them an extra tile of reach, and some slightly higher damage! This PR also adds the completely new Heavy Frontiersmen Armor, seen previously worn by the heavy minigunners that walk their ranks. ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/fcfd6070-8335-420a-b09d-859c3715a73f) As such, a balance change was made to marine armor, increasing its defensive values, at the cost of a minor slowdown. Finally, this PR also adds pre-sawn subtypes of the shotguns and the Beacon, and revamps the ERTs and roles. These changes are mostly non-player facing. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Improving one of the crustiest sprites for our main antagonist faction is probably a big priority! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: PositiveEntropy add: CLIP now reports the presence of so-called "Flame Troopers" of the Frontiersmen terrorizing their territories... balance: Marine armor has improved armor stats at the cost of the bulk slowing down the wearer. balance: Flamethrowers have a slightly improved effective range, as well as higher damage. imageadd: The Frontiersmen have gotten better tailors and now look sharp and deadly! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: retlaw34 <[email protected]>
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Labels
Code change
Watch something violently break.
DME Edit
Map Change
Tile placing is hard. Thank you for your service.
Sprites
A bikeshed full of soulless bikes.
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About The Pull Request
Does what it says on the tin, visually enhancing the Frontiersmen and making them into real, genuine threats aesthetically!
This PR also makes several balance changes to equipment, as well as adding entirely new equipment for the Frontiersmen to reap chaos in the frontier!
NEW ADDITION: THE FLAME TROOPER
Captains beware! A new role to sow devastation and wreak havoc in style has arrived! While wearing suspiciously itchy fireproof armor, they wield flamethrowers capable of burning targets down with deadly precision. Their kit includes:
In an effort to make them even scarier, flamethrowers were buffed slightly by having them an extra tile of reach, and some slightly higher damage!
This PR also adds the completely new Heavy Frontiersmen Armor, seen previously worn by the heavy minigunners that walk their ranks.
As such, a balance change was made to marine armor, increasing its defensive values, at the cost of a minor slowdown.
Finally, this PR also adds pre-sawn subtypes of the shotguns and the Beacon, and revamps the ERTs and roles. These changes are mostly non-player facing.
Why It's Good For The Game
Improving one of the crustiest sprites for our main antagonist faction is probably a big priority!
Changelog
🆑 PositiveEntropy
add: CLIP now reports the presence of so-called "Flame Troopers" of the Frontiersmen terrorizing their territories...
balance: Marine armor has improved armor stats at the cost of the bulk slowing down the wearer.
balance: Flamethrowers have a slightly improved effective range, as well as higher damage.
imageadd: The Frontiersmen have gotten better tailors and now look sharp and deadly!
/:cl: