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The SUNS Panacea-class Infirm Vessel #3112
The SUNS Panacea-class Infirm Vessel #3112
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- big map changes woop woop woop
titular
yeah
I would affectionately chew the port nacelles, you cooked so goddamn hard girl. |
-adds clutter to tables - gives some schmoney (3k starting money)
- adds some emergency decals - adds intercomms - adds a wideband
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i fail to see why the panacea needs a fire axe
i think you would benefit from replacing the base airlocks with /public airlocks
please use the syndicate factional fax subtype
minor to medium gripe but it sounds awful to have to go through the context menu every single time due to the sheer amount of bottles present. give them ghettochem tools or find some other way to lower the amount of bottles in one place
there are window firelock subtypes you can use for windows. i'm not sure if standard firelocks close when there's a window on their tile
you do not need Three Laundry Carts.
i understand using the SUNS content but i think it would make sense to issue standard breath masks in emergency lockers instead of half face masks
i think this is a ridiculous amount of engineering gear
- Nerfed engineer equipment - replaced half masks for general use eva suits with standard breathmasks - replaced public hamper with a sink - replaced some doors with /public airlocks -removed fireaxe cabinet - replaced faxes with syndi faxes
If you give this ship a chemfridge board that'd be really helpful in keeping things sorted. |
- names some closets - swaps the erroneous viewscreen in cryo with a cryo console
…test into Flowers-for-Aegis
- Small changes to layout - Adds sec access to more doors - Gives engineering more basic mats for building
…test into Flowers-for-Aegis
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this ship smells of wet metal
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Replaces the Aegis-class with the Panacea-class Infirm Vessel. A generalist with a central theme of roleplaying around inpatients. ![image](https://github.com/shiptest-ss13/Shiptest/assets/55075747/f26da6d5-baba-4921-9d66-6ac5929e8c51) ![image](https://github.com/shiptest-ss13/Shiptest/assets/55075747/e9b5c43f-0d17-442b-be1a-5af4e24cea3e) ![panaceaclass](https://github.com/shiptest-ss13/Shiptest/assets/55075747/257a7b65-c4f3-4d6d-b7f8-f750f6b16184) (in game screenshot is 2 changes out of date.) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Replaces an old ship and uses our new assets. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added the Panacea-class del: Removed the Aegis-class /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
About The Pull Request
Replaces the Aegis-class with the Panacea-class Infirm Vessel. A generalist with a central theme of roleplaying around inpatients.
(in game screenshot is 2 changes out of date.)
Why It's Good For The Game
Replaces an old ship and uses our new assets.
Changelog
🆑
add: Added the Panacea-class
del: Removed the Aegis-class
/:cl: