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Reduces the orice of 9mm bullets so they arent objectively worse than anything else #3113

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SomeguyManperson
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About The Pull Request

Presently, 9mm loses 20% damage with no other direct stat changes
This pr reduces the price of 9mm boxes by 20% so the bullets aren't as expensive as any other standard pistol bullet while dealing less damage

Why It's Good For The Game

Usually bullets are significantly more expensive to counteract QOL stuff like killing things significantly faster or being fired from a contender and 9mm does neither

Changelog

🆑
balance: 9mm boxes are now cheaper than other pistol calibers to account for the lower damage per bullet
/:cl:

Signed-off-by: Theos <[email protected]>
@github-actions github-actions bot added the Code change Watch something violently break. label Jun 16, 2024
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@FalloutFalcon FalloutFalcon left a comment

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Good change, not much to note

@Imaginos16
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Sure

@Imaginos16 Imaginos16 added this pull request to the merge queue Jun 19, 2024
Merged via the queue into shiptest-ss13:master with commit 8eb5b20 Jun 19, 2024
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MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Jun 22, 2024
… anything else (shiptest-ss13#3113)

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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

Presently, 9mm loses 20% damage with no other direct stat changes
This pr reduces the price of 9mm boxes by 20% so the bullets aren't as
expensive as any other standard pistol bullet while dealing less damage

Usually bullets are significantly more expensive to counteract QOL stuff
like killing things significantly faster or being fired from a contender
and 9mm does neither

:cl:
balance: 9mm boxes are now cheaper than other pistol calibers to account
for the lower damage per bullet
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

Signed-off-by: Theos <[email protected]>
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3 participants