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New Jungle Ruin: Abandoned Garden #3285
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FIrst test
Forgot this part
I couldn't figure out how to change the toilet's material to wood in a way that didn't cause errors, so while I liked the joke and it added immersion I've removed it in the name of debugging.
Leftover cleanables from another version. Makes it look nicer, and prevents any issues of the dirt spawning on a weird spot.
@shiptest-ss13/maptainers |
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please use fake lattices (/obj/effect/decal/fakelattice)
perhaps don't have these two just strewn around? add a cabinet, or something, to store these in. maybe a candle or torch by the bed, and somewhere to leave clothing.
you can't seem to interact with these curtains on the corner
railings for the bonfire, mayhaps
i looked into the code for this spawner and it seems it can have cherry bombs. i wish to ask for you to remove it from the list of possible lootdrops. if you don't know how to do this, ask for help in the discord
i don't know how i feel about there being a grand total of four-five external airlocks. maybe you could make these into torn off rooms instead of a Ship with Five Exits?
considering this is where someone lived, and since there won't be much of a threat, it does lack some Stuff for being a flavor focus ruin - things like living amenities or staying sane until rescue(?). things like sewn plushies, writing implements for a diary, an outhouse in the back of the ship, or just leftover items from the ship like emergency cabinets and empty rations could be nice. and instead of a baseball bat, it could make more sense to leave a hatchet as a weapon.
cool first ruin, my only major gripe with this map is that it is on the smaller side of things, and it is important to consider it will be (for a while, at least, until we get subruins and whatnot) the biggest landmark that attracts people, but it's ultimately a flavorful ruin, and we do need ruins
-fake lattices |
Adds cabinet by bed Adds bonfire railings Adds moth plush, art easel, paper, pen, crayons, painting slot, another torch in the bedroom, fire closet, shortwave radio, more trash, and jumpsuits. Swaps external airlocks for shuttle airlocks Changes seed loot to no longer have cherry bombs.
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yea
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
hopefully this fixes the merge conflicts
i figured out the issue
Signed-off-by: Aquidu <[email protected]>
…aquidu into abandoned_garden
This just doesn't makes the cut, apologies. |
Hello! This is my very first PR, please be patient with me if I missed things.
About The Pull Request
Adds my ruin, the Abandoned Garden! A small crashed shuttle made into a makeshift domicile by an unknown person. It's unclear how long ago they were last here, as well as it's unclear if they were present at the actual crash event. A small, non-hostile ruin containing hydroponics equipment, seeds, a medkit, and some wooden tools.
StrongDMM With Areas
StrongDMM WIthout Areas
In-Game
Why It's Good For The Game
From my understanding, a lot of people want new ruins. Since I'm an absolute beginner at this, I thought it would be best to make a small, passive ruin on one of the easier planets. This ruin, while not possessing any rare or powerful gear, can give a ship the potential to start up a ghetto botany setup, as well as a few misc items to make it worth their while. The cozy layout is also meant to give players a comfortable space for roleplay, perhaps discussing the nature of the ruin while waiting out a rainstorm.
Changelog
🆑 Aquidu
add: Map jungle_abandoned_garden.dmm
add: 4 new areas for jungle_abandoned_garden.dmm
/:cl: