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Fixes power consumption for mech movement and reduces the amount of power the durand shield consumes #3300
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…ower the durand shield consumes (#3300) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> - renames normal_step_energy_drain to base_step_energy_drain, which holds the base energy consumption per move. step_energy_drain now handles how much power should be consumed after modifiers. - Mechs used a hardcoded calculation instead of whatever their actual value should be for movement power consumption. This meant swapping out stock parts could give you a worse power consumption and then it already started with, and made the gygax consume 4 times more power then it shouldve with it's leg actuators. Fixes that. - Reduces the power drain of the durand shield from being hit, and it's power efficiency is increased with better capacitors. Increases the passive drain for having it on. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Mech abilities were a trap with how much power they consumed, and would often leave you a sitting duck with no power rather than actually helping you. It's a bit unintuitive that it's more efficient to tank with your durand instead of your shield, since a single 9mm bullet would shave 2000 charge off your cell. The shield is now more "durable" since it consumes less charge actively. Passive drain has been increased as a trade off. Being hit is less of a concern, but keeping your shield on unnecessarily will rapidly drain your battery. Bugfixes in general are good, and the gygax should no longer consume obscene amounts of power. ## Changelog :cl: balance: Durand shield consumes less charge on being hit, passive drain increased. fix: Mechs consume the correct amount of power on movement. refactor: normal_step_energy_drain is now base_step_energy_drain /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
shiptest-server
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MysticalFaceLesS
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…ower the durand shield consumes (shiptest-ss13#3300) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> - renames normal_step_energy_drain to base_step_energy_drain, which holds the base energy consumption per move. step_energy_drain now handles how much power should be consumed after modifiers. - Mechs used a hardcoded calculation instead of whatever their actual value should be for movement power consumption. This meant swapping out stock parts could give you a worse power consumption and then it already started with, and made the gygax consume 4 times more power then it shouldve with it's leg actuators. Fixes that. - Reduces the power drain of the durand shield from being hit, and it's power efficiency is increased with better capacitors. Increases the passive drain for having it on. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Mech abilities were a trap with how much power they consumed, and would often leave you a sitting duck with no power rather than actually helping you. It's a bit unintuitive that it's more efficient to tank with your durand instead of your shield, since a single 9mm bullet would shave 2000 charge off your cell. The shield is now more "durable" since it consumes less charge actively. Passive drain has been increased as a trade off. Being hit is less of a concern, but keeping your shield on unnecessarily will rapidly drain your battery. Bugfixes in general are good, and the gygax should no longer consume obscene amounts of power. ## Changelog :cl: balance: Durand shield consumes less charge on being hit, passive drain increased. fix: Mechs consume the correct amount of power on movement. refactor: normal_step_energy_drain is now base_step_energy_drain /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Constellado
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…ower the durand shield consumes (shiptest-ss13#3300) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> - renames normal_step_energy_drain to base_step_energy_drain, which holds the base energy consumption per move. step_energy_drain now handles how much power should be consumed after modifiers. - Mechs used a hardcoded calculation instead of whatever their actual value should be for movement power consumption. This meant swapping out stock parts could give you a worse power consumption and then it already started with, and made the gygax consume 4 times more power then it shouldve with it's leg actuators. Fixes that. - Reduces the power drain of the durand shield from being hit, and it's power efficiency is increased with better capacitors. Increases the passive drain for having it on. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Mech abilities were a trap with how much power they consumed, and would often leave you a sitting duck with no power rather than actually helping you. It's a bit unintuitive that it's more efficient to tank with your durand instead of your shield, since a single 9mm bullet would shave 2000 charge off your cell. The shield is now more "durable" since it consumes less charge actively. Passive drain has been increased as a trade off. Being hit is less of a concern, but keeping your shield on unnecessarily will rapidly drain your battery. Bugfixes in general are good, and the gygax should no longer consume obscene amounts of power. ## Changelog :cl: balance: Durand shield consumes less charge on being hit, passive drain increased. fix: Mechs consume the correct amount of power on movement. refactor: normal_step_energy_drain is now base_step_energy_drain /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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About The Pull Request
Why It's Good For The Game
Mech abilities were a trap with how much power they consumed, and would often leave you a sitting duck with no power rather than actually helping you. It's a bit unintuitive that it's more efficient to tank with your durand instead of your shield, since a single 9mm bullet would shave 2000 charge off your cell.
The shield is now more "durable" since it consumes less charge actively. Passive drain has been increased as a trade off. Being hit is less of a concern, but keeping your shield on unnecessarily will rapidly drain your battery.
Bugfixes in general are good, and the gygax should no longer consume obscene amounts of power.
Changelog
🆑
balance: Durand shield consumes less charge on being hit, passive drain increased.
fix: Mechs consume the correct amount of power on movement.
refactor: normal_step_energy_drain is now base_step_energy_drain
/:cl: