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Sprinting #3339
Sprinting #3339
Conversation
Bay has a "creep" (walk) mode, run mode, and a "sprint" mode. Basically, while moving, if you are in run mode, you dont recover stamina, while in sprint you drain it, while sitting still or creeping you recover. Creep is very slow moving. slower than our old walk. I do like how you can start drawing on your health stamina if you push past your limit. That's neat. |
Feedback would be great if anyone is interested (I SEE YOU READING GITHUB RELAY CHANNEL) |
i think this pr stinks |
Pretty good. Sneak mode would be nice but you already got that planned. Currently, you can't walk past people on walk mode like you used to (hurts a lot on smaller ships like the Kilo). You can sprint with a jetpack while in space to go Crackhead Speed. I'm also not sure if its this PR or something else but if you alt-click a tile (same button as sprinting) your game slows to a crawl. |
WAAAAAAAAAAAH- It'd also be nice in my opinion if the sprint bar still regenerated on sprint mode while you're standing still, maybe at a reduced rate. |
yeah the swap thing is a bug It should also regenerate when it's not being used, I'd need to check |
Not the biggest fan of the change personally and I think I prefer the old system, but I don't hate it and could definitely grow used to it. However, I would complain that the general increase in movespeed, both to walking and running, feels too fast. I'm personally of the opinion that the old movespeeds with this system would be fine, perhaps with an increase to the run speed. Overall, my biggest complaint would be that the walking speed feels too fast. If a 3 speed system was to be introduced though, like what Anticept described, that would definitely be ideal. Allowing for a walk run/jog, and a sprint mode sounds like an awesome level of control to have over player speed, especially for SS13 Last little bit. Is there any way to allow players to turn on or off the "run mode" activation noise? I never needed a little audio cue before, and I don't really need it now. I get that it helps with accessibility and some players might like it, so I'm not saying to axe it, but when I use the ALT key for other binds, the noise gets kind of annoying after a while. |
I will probably remove the noise |
The sound it makes is really, really bothersome. I can't be the only one that finds it really annoying hearing it whenever I try to alt-click something. I'd prefer if it was silent. It really doesn't need a noise for every single time it's active. |
The noise drives me a little nuts but other than that I really like it |
I really don't think we need a sprint/stamina system. It really bogs down everything :( |
Would you mind giving some more thoughts on what's wrong with it other than "I dont like it"? |
I feel like this new system is pretty clunky, and while maybe with some adjustment it could be gotten used to, the hotkey conflict is fairly major. Additionally, the shift of Walkspeed->normalspeed has removed some of the RP-ability of intentionally walking slower to accentuate injury/mood. Maybe with the aforementioned creep/walk/sprint system, it would be better, but overall the clunkiness, conflicts, and overall adjustment makes me feel like this isn't a worthwhile change. |
I'll come back to this |
About The Pull Request
Port of MrMelbert/MapleStationCode#353
Port of tgstation/tgstation#60479
!! CONFIG EDIT REQUIRED!!
game_options.txt
Recommended values:
RUN_DELAY 1.5
WALK_DELAY 2.5
Details:
Changelog
🆑 MrMelbert
add: Sprinting, by default hold alt to sprint or click on the "walk" ui object.
/:cl: