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a bedtime update for beddy-bye boys (Bunk beds!) #3345
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- adds bunk beds, with correct layering, incl. with sheets - these bunk beds can be crafted using the new "beds" metal crafting category - fixes beds facing NORTH or EAST having a laying dir that doesn't match the sprite - fixes laying bedsheets on such beds not moving the sheets to match the pillow - also fixes tank dispensers not rendering right - currently only one bug: you need to construct the bottom bunk first to construct two bunks on top of each other. the top cannot be made first
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A bikeshed full of soulless bikes.
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Watch something violently break.
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Sep 9, 2024
//Dog bed | ||
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/* | ||
* "Dog" beds |
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I don't like those quotes.....
FalloutFalcon
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Sep 20, 2024
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Very charming. Unsure if this requires test merge..
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## About The Pull Request Adds bunk beds, in the form of two objects, a "bottom bunk" structure and a "top bunk" structure, each with appropriate layering and sprite-shifting, including for bedsheets. Sprites are courtesy of @thgvr . They can be crafted with metal or placed by mappers as a single object using a spawner effect. Additionally, beds, double beds, and bunk beds have had their alternate-direction behavior fixed. These beds have a flipped set of sprites on the NORTH and EAST directions, but neither bedsheets nor buckled players correctly respected the alternate sprites. This has been fixed. oh also i fixed a random rendering error with tank storage units that imaginos notified me of. they weren't showing the final 5-tank overlay state correctly. they do now ![image](https://github.com/user-attachments/assets/bbebeb5e-27db-4703-a7db-c639b8ec1502) ## Why It's Good For The Game 1. bunkbeds give mappers another tool to make ships and ruins feel appropriately-decorated 2. mappers being effectively locked to a single bed rotation is dumb currently, there's one bug: when crafting a bunk bed, you need to make the bottom one first. if you make the top one first, you won't be able to place the bottom bunk there without just deconstructing the top bunk. i know exactly what causes this, it's mostly just annoying and i've got a few ideas for (slightly hacky) fixes. but i'm also lazy ## Changelog :cl: tmtmtl30, Thgvr add: Added bunkbeds, which can now be crafted with metal or placed by mappers. fix: Beds facing alternate directions now correctly support people buckling to them and bedsheets being placed on top of them. /:cl:
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About The Pull Request
Adds bunk beds, in the form of two objects, a "bottom bunk" structure and a "top bunk" structure, each with appropriate layering and sprite-shifting, including for bedsheets. Sprites are courtesy of @thgvr . They can be crafted with metal or placed by mappers as a single object using a spawner effect.
Additionally, beds, double beds, and bunk beds have had their alternate-direction behavior fixed. These beds have a flipped set of sprites on the NORTH and EAST directions, but neither bedsheets nor buckled players correctly respected the alternate sprites. This has been fixed.
oh also i fixed a random rendering error with tank storage units that imaginos notified me of. they weren't showing the final 5-tank overlay state correctly. they do now
Why It's Good For The Game
currently, there's one bug: when crafting a bunk bed, you need to make the bottom one first. if you make the top one first, you won't be able to place the bottom bunk there without just deconstructing the top bunk. i know exactly what causes this, it's mostly just annoying and i've got a few ideas for (slightly hacky) fixes. but i'm also lazy
Changelog
🆑 tmtmtl30, Thgvr
add: Added bunkbeds, which can now be crafted with metal or placed by mappers.
fix: Beds facing alternate directions now correctly support people buckling to them and bedsheets being placed on top of them.
/:cl: