-
-
Notifications
You must be signed in to change notification settings - Fork 553
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Removes A Lot Of Cruft #3447
Removes A Lot Of Cruft #3447
Conversation
How did this pass all checks this is psychotic |
i'm actually an evil wizard |
don't remove swarmers, that could be used later on |
no they will not. |
we've spitballed ideas but swarmers won't work for shiptest as is. it'd be better to build something better from the ground-up. |
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
swarmers could be fun as a rare waste biome thing but I don't plan on working on it and I don't think anyone else is plus swarmers need like. an entire new implementation anyways to be feasible |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Removes the following: Swarmers Bloodcult Soulstones Everything Devils Meteor Gamemode Area/shuttle - [x] Compiles and runs on my local <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> I'm fairly sure none of this stuff fits regardless of if it works with the game. And area/shuttle is annoying to see in sdmm. God I hate it when you start pulling one thing out and it's easier to just pull the rest out than to adjust it to work in the event that someone might use it for an event once. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: code: A large amount of cruft has been deleted. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Removes the following: Swarmers Bloodcult Soulstones Everything Devils Meteor Gamemode Area/shuttle - [x] Compiles and runs on my local <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> I'm fairly sure none of this stuff fits regardless of if it works with the game. And area/shuttle is annoying to see in sdmm. God I hate it when you start pulling one thing out and it's easier to just pull the rest out than to adjust it to work in the event that someone might use it for an event once. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: code: A large amount of cruft has been deleted. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Removes the following: Swarmers Bloodcult Soulstones Everything Devils Meteor Gamemode Area/shuttle - [x] Compiles and runs on my local <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> I'm fairly sure none of this stuff fits regardless of if it works with the game. And area/shuttle is annoying to see in sdmm. God I hate it when you start pulling one thing out and it's easier to just pull the rest out than to adjust it to work in the event that someone might use it for an event once. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: code: A large amount of cruft has been deleted. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
About The Pull Request
Removes the following:
Swarmers
Bloodcult
Soulstones
Everything Devils
Meteor Gamemode
Area/shuttle
Why It's Good For The Game
I'm fairly sure none of this stuff fits regardless of if it works with the game. And area/shuttle is annoying to see in sdmm.
God I hate it when you start pulling one thing out and it's easier to just pull the rest out than to adjust it to work in the event that someone might use it for an event once.
Changelog
🆑
code: A large amount of cruft has been deleted.
/:cl: