-
-
Notifications
You must be signed in to change notification settings - Fork 543
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Minor turret balancing #3495
Merged
Merged
Minor turret balancing #3495
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Turrets already kinda feel insanely weak as i feel a golaith can take out 1 by itself. |
Turrets can be repaired, have a fire rate that's currently Not Great (due to being tied to SSMachines), and are actively being modified. |
FalloutFalcon
approved these changes
Oct 9, 2024
shiptest-server
pushed a commit
that referenced
this pull request
Oct 9, 2024
zimon9
pushed a commit
to zimon9/Shiptest-PR-testing
that referenced
this pull request
Oct 29, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Turrets now differ in when they'll be disabled from damage Ship turrets now require ship access NT turrets are shoddy make and have mildly less integrity Fixes grammar in condition report ship turrets are now less durable by default <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game continues my turret program <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Factional turrets now have new damage thresholds balance: ship turrets now have 100 less integrity by default /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
zimon9
pushed a commit
to zimon9/Shiptest-PR-testing
that referenced
this pull request
Oct 29, 2024
MrCat15352
pushed a commit
to MrCat15352/MrCat
that referenced
this pull request
Dec 27, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Turrets now differ in when they'll be disabled from damage Ship turrets now require ship access NT turrets are shoddy make and have mildly less integrity Fixes grammar in condition report ship turrets are now less durable by default <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game continues my turret program <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Factional turrets now have new damage thresholds balance: ship turrets now have 100 less integrity by default /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Turrets now differ in when they'll be disabled from damage
Ship turrets now require ship access
NT turrets are shoddy make and have mildly less integrity
Fixes grammar in condition report
ship turrets are now less durable by default
Why It's Good For The Game
continues my turret program
Changelog
🆑
balance: Factional turrets now have new damage thresholds
balance: ship turrets now have 100 less integrity by default
/:cl: