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Refactors lootdroppers #3526
Refactors lootdroppers #3526
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…to netur-my-wenior
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…to netur-my-wenior
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…to netur-my-wenior
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…to netur-my-wenior
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another pr sterilized
This reverts commit 94cb62b.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Refactors lootdroppers, giving them a fresh coat of paint from tgstation/tgstation#60522 Ports docking port sprites from tgstation/tgstation#82729 I also tweaked some of the mapping helper's icons. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: refactor: refactored some mapping stuff including random spawners! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
About The Pull Request
Refactors lootdroppers, giving them a fresh coat of paint from tgstation/tgstation#60522
Ports docking port sprites from tgstation/tgstation#82729
I also tweaked some of the mapping helper's icons.
Why It's Good For The Game
Changelog
🆑
refactor: refactored some mapping stuff including random spawners!
/:cl: