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Updates the Paracelsus's map, and removes Long Term Patients + add Sonnensöldner #3866

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@Ratvarr Ratvarr commented Dec 2, 2024

About The Pull Request

The Paracelsus currently has some awkwardness in how it's setup, and Long Term Patients don't make any sense whatsoever for a medical vessel in the frontier, nor do they even have places to BE on the ship; alongside this, bringing the ship up to speed with other major medical vessels and gives the ship a dedicated Sonnensöldner slot, and room.
Alongside this, tweaks the 'main' holofield entranceway, and adds a second entranceway on the opposite side of the ship for patients.
Gives the firearms locker a box of careless 5.56
Also fixes a locker being named "East"
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Why It's Good For The Game

Removes a role that doesn't really match with Shiptest's current 2.5-4 hour long rounds focused around Not BarRP or TraumaRP
Brings the ship more in-line with other factional medships which have a dedicated security role
Moves the Autolathe into a more reasonable location
Adds a fast-track method into the ship for medical aid instead of routing through the entire vessel to get to the treatment center.

Changelog

🆑
add: The Paracelsus has been remapped to accommodate a Sonnensöldner and a second entry gate, alongside other minor fixes
add: SolCon now staffs the Paracelsus with a Sonnensöldner
del: SolCon no longer sends out long-term patients to the Frontier.
/:cl:

@Ratvarr Ratvarr requested a review from a team as a code owner December 2, 2024 02:05
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. Ship Ship successfully tested. labels Dec 2, 2024
@Latentish
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God's work. I'll throw this on TMs and either tell you something blew up or merge it by the end of the day.

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Morgue area needs to either be a closed room again, or be made into something that isn't a strange mixture of a morgue and a front desk. Consider removing the morgue trays and surgical table entirely and converting it fully into a front desk or patient waiting area.
The floor under the table still has the decals and firelocks from where there previously was a door.

The seating area in the entry room, and really the entire room itself, should be rearranged to better serve the area as a patient-recieving entryway. Roller beds, bodybags, and possibly some cleaning supplies for when the floors inevitably become tracked with blood.

@Ratvarr
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Ratvarr commented Dec 6, 2024

i'll get these fixed up and looked at; i wont have these ready by the second round, probably not even the third just because I'm headed out and also probably playing shiptest

@Ratvarr
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Ratvarr commented Dec 7, 2024

image

@Geoengi
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Geoengi commented Dec 21, 2024

Could you change the doors so that they respond to the command door remote that spawns in the captain's locker?

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Ratvarr commented Dec 21, 2024

I have no idea how those remotes even begin to work. I can... See about it..? Also, I doubt this PR will be merged until post OM5, bytheby

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Anticept commented Dec 21, 2024

door remotes are tied to access. adding "command" access to a door will enable the command remote to work

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5 participants