Pagoda game engine is an interactive novel/text game engine.
It's aim is to provide an easy way of creating interactive content such as novels, adventure games and such, all based on the old school "text game paradigm", but on steroids.
The main features are:
- Mobile-oriented (Although desktop is taken into account too).
- Markdown based narrative text.
- Images/sprite rendering.
- Interactive actions.
- A custom scripting language, that is designed to resemble a script.
You can check out the manual (aka user guide) page.
Is currently being built, so expect to have almost everything missing for now.
*Note: Everything is still under active development, this readme will be updated soon.
The builtin text editor, with custom syntax highlight for pagoda scripts:
The current main menu:
Running game example (A simple builtin hello world-like game that I'm working on):