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big refactoring and additions #17
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use sky-texture from world enviroment
- some output formating
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Error activating export single GLTF model. |
thanks for reporting - i will have a look. |
fixed on: 8b3c8eb |
Fixed export single GLTF model.
thanks @SanctumVenture for fixing. i just improved / added relative-path handling.. please report here or as issue if there are other things that do not work! |
Hi s-light, Drop me a line to manage how to merge your updates. |
hi Alessandro, thanks for trying - i only tested it in the currently official do you think support for |
Bump on this, would love to see this merged. |
btw, though, stable on Pop OS (and therefore same or earlier on Debian and Ubuntu) is blender 3.0, not 3.1. Still, if this was a thing, I'd consider building 3.1 from src. |
As it is, the repo has fallen enough out of date that it's going to not be worth using if something isn't done--sounds like for better or worse, this is probably the way to go. It's such a cool project, it would be a shame for it to just die. |
Hello silverslade,
in my last customer project i used blender, your exporter addon and aframe heavily...
and i needed a bunch of chagnes / additions.....
i have refactored most of the code for easier reading / splitted it in multiple files..
(maybe there is some more potential for splitting...)
i used black to format all files.
today i have rebased my changes on your master branch and reimplemented some of the things just on top of my changes..
are not tested yet...
i hope that someone finds this additons usefulle - and maybe you accept this very big pullrequest...
(i know it is not the smothest way to just request such a big change... - in the first place it was just a quick - i have to get it working for the project.... )
sunny greetings
stefan