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sjrc6 committed Mar 28, 2022
2 parents e0a8430 + 0d3a30e commit 8b69f5c
Showing 1 changed file with 24 additions and 13 deletions.
37 changes: 24 additions & 13 deletions README.md
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Expand Up @@ -8,7 +8,7 @@ Not guarenteed to be bug free, but I will try to fix them.
Download the exe from https://github.com/sjrc6/ddnet/releases/, or build it using the build instuctions from the main repository.

# Settings Page:
![image](https://user-images.githubusercontent.com/22122579/158047968-a1b2ddf8-31b3-4127-95e2-0836add2f33a.png)
![image](https://user-images.githubusercontent.com/22122579/160224795-7fe8e255-f599-4059-889b-b3f35e7cb6ee.png)

# Features:
### **Display frozen tees in your team on your HUD**
Expand Down Expand Up @@ -108,13 +108,19 @@ set this between 15 and 25 if you are having lag, you can put it on a bind if it
```

### **Display screen center for lineups**

    **-tc_show_center**
```
0 - off
1 - on
```

### **Ping Circles Next to nameplates**
    **-tc_nameplate_ping_circle**
```
0 - off
1 - on
```

### **KoG Spectator skin fix**
    **-tc_kog_spec_skin**
```
Expand All @@ -129,21 +135,26 @@ set this between 15 and 25 if you are having lag, you can put it on a bind if it
1 - on, you will change to ninja skin as soon as you enter freeze
```

### **Reduce Unfreeze Delay on high ping servers (EXPERIMENTAL)**
    **-tc_react_helper**
### **Anti Latency Tools for gores**
    **-tc_pred_remove**
```
0 - off
1 - on, removes a portion of the delay after you get hammered/saved on a high ping server.
ONLY USE ON GORES MAPS! May cause jittering when using with dummy!
1 - on, removes prediction margin while in freeze.
```
    **-tc_react_helper_percent**
    **-tc_pred_negative**
```
(0-90) default: 30. Choose what percent of your ping should attempt to be removed from the unfreeze delay.
(0-40) Negative prediction margin while in freeze, can improve jitter but may cause buggy inputs after being saved.
```
    **-tc_react_helper_limit**
    **-tc_remove_anti**
```
(0-500) default: 45. The maximum amount of delay that will be removed, regardless of ping.
Higher values will likely cause extra jittering after you are unfrozen
0 - off
1 - on, enable removing prediction and antiping while in freeze.
```
    **-tc_remove_anti_ticks**
```
(0-10) how many ticks of prediction/antiping are removed while in freeze
```
    **-tc_remove_anti_delay_ticks**
```
(0-200) how many ticks it takes for all of your configured preidction/antiping to be removed
```

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