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Added Feature: dogbone fillets on ajoining surfaces #18

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Added Feature: dogbone fillets on ajoining surfaces #18

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voglster
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@voglster voglster commented Dec 5, 2016

2 New variables in the config:
cutter_size = 3.175 (this is the radius of the cutter)
dogbone = false (if we should render the dogbone fillets or not)

I tried my best to follow your formatting so it just flows. Squashed my commits into just 1 as well. Supercedes PR #17.

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ghost commented Dec 5, 2016

Hi @voglster thanks for the PR I test it tomorrow.

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voglster commented Dec 5, 2016

No problem, its my first ever PR.. still learning how to do it right.

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ghost commented Dec 8, 2016

Sorry but your PR break some things :

With dogbone = false : It lacks the tabs on the triangles (red arrows) and adds to the Z frame where it should not (yellow arrows).
dogbone_false

With dogbone = true : Same as false plus all pockets and holes disappear on the Z frame and on the Y carriage. dogbone_true

For comparison here is what it should look like :
original

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voglster commented Dec 8, 2016 via email

@voglster
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voglster commented Dec 8, 2016

I have fixed my error please review at your leisure.
Dogbone = False:
image

Dogbone = True:
image

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ghost commented Dec 9, 2016

It's better, but there are still some mistakes.
dogbone = false -> All good.
dogbone = true -> It lacks two locations to be consistent (red arrows). And it still lacks the pockets and holes in the Y carriage (red square).
dogbone_true2

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voglster commented Dec 11, 2016 via email

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voglster commented Jan 4, 2017

hey just letting you know I will be working on this.. just holidays got in the way

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