Cardizer is a collection of python scripts for converting spreadsheets of card name/rulestext data into images, for prototyping in tabletop simulators such as Cockatrice.
These instructions will get you a copy of the project up and running on your local machine.
You'll need PIL to run most of this.
pip install pil
Compatability with Pillow hasn't been tested yet, but try changing the import statement in card.py and give it a shot!
This script is ideal for converting spreadsheets of information into card-sized images with text on them. You can use XML data if you have it already, but if you don't, follow this tutorial. (Haven't tried with Google Sheets or OpenOffice yet, but there should be a way...)
It doesn't matter what your xml looks like, as long as it conforms to the following criteria.
- The root tag has elements containing card data as direct children--one element per card (note that it doesn't matter what the tag is actually called)
- The card carrying elements each have one
name
element and onetext
element
The following is an example of valid cardizer input xml:
<card-data>
<record>
<name>Bear</name>
<text>Creature, 2 mana, 2/2</text>
<artist>John Doe</artist>
</record>
<record>
<name>Orc</name>
<text>Creature, 3 mana, 2/2</text>
<artist>Jane Doe</artist>
</record>
</card-data>
Note that the presence of the artist
tag is not a problem--the system will just skip over it.
To make your cards (images), simply run python xmlparse.py [name of xml file]
. A feature to make cards automatically go to a destination folder is in the works, but in the meantime you can either A) figure it out yourself or B) suffer from extreme folder clutter.
To reformat your xml for use in Cockatrice, run python cockatrize.py
and enter the filename of the xml output by xmlparser (should be called [name of original xml file]-cardized.xml
). Put the resulting xml in the custom sets folder, move your images to the custom images folder (both can be accessed in the "Card Database" dropdown), and restart Cockatrice.