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Elite Armor (#4904)
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>Adds armor to the simple mob "Elite Mercenary"
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CactusMouth authored Dec 31, 2023
1 parent 5ba1d93 commit 11ad1a8
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5 changes: 5 additions & 0 deletions code/modules/mob/living/simple_animal/hostile/syndicate.dm
Original file line number Diff line number Diff line change
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stop_automated_movement_when_pulled = 0
maxHealth = 350
health = 350
armor = list(melee = 45, bullet = 50, energy = 30, bomb = 0, bio = 100, rad = 50)
vision_range = 16
harm_intent_damage = 5
melee_damage_lower = 10
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melee_damage_upper = 35
maxHealth = 450 //Boosted because melee given armor/shield
health = 450
armor = list(melee = 65, bullet = 40, energy = 30, bomb = 0, bio = 100, rad = 50)
icon_state = "syndicate_stormtrooper_sword"
drop_items = list(/obj/item/melee/energy/sword/red, /obj/item/shield/buckler/energy)
attacktext = "slashed"
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/mob/living/simple_animal/hostile/elitemercenary/range/space/heavy/shotgun
ranged_cooldown = 4
rapid = 0
armor = list(melee = 65, bullet = 50, energy = 20, bomb = 0, bio = 100, rad = 50)
health = 450
maxHealth = 450
icon_state = "syndicate_stormtrooper_shotgun"
projectilesound = 'sound/weapons/guns/fire/shotgunp_fire.ogg'
projectiletype = /obj/item/projectile/bullet/shotgun
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