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* Sanity tweaks. Reduces blood sanity damage from 0.5 to 0.25 Reduces remains sanity damage from 1 to 0.5 reduced human remains sanity damage from 5 to 2.5 Reduces passive insight gain from 0.05 to 0.025 Full Sanity raised from 150-300(This is what you start with.) Insight passive gain reduced from 0.5 to 0.25 insight gain multiplier lowered from 1.0 to 0.5 Low-threshold of environment damage raised from 20-100. suggestions were to raise this from 20-50 before sanity cap was doubled, that would be 33% of your max. To keep that percentage it was also doubled to maintain a nice level. This is only the 'lowest' that environmental sanity features can take you. * Update code/modules/sanity/sanity_mob.dm * Update code/modules/sanity/sanity_mob.dm * Update code/modules/sanity/sanity_mob.dm * Update code/modules/sanity/sanity_mob.dm * Update code/modules/sanity/sanity_mob.dm * Update code/modules/sanity/sanity_mob.dm
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