Skip to content

Commit

Permalink
Sanity tweaks. (#4919)
Browse files Browse the repository at this point in the history
* Sanity tweaks.

Reduces blood sanity damage from 0.5 to 0.25
Reduces remains sanity damage from 1 to 0.5
reduced human remains sanity damage from 5 to 2.5
Reduces passive insight gain from 0.05 to 0.025
Full Sanity raised from 150-300(This is what you start with.)
Insight passive gain reduced from 0.5 to 0.25
insight gain multiplier lowered from 1.0 to 0.5
Low-threshold of environment damage raised from 20-100. suggestions were to raise this from 20-50 before sanity cap was doubled, that would be 33% of your max. To keep that percentage it was also doubled to maintain a nice level. This is only the 'lowest' that environmental sanity features can take you.

* Update code/modules/sanity/sanity_mob.dm

* Update code/modules/sanity/sanity_mob.dm

* Update code/modules/sanity/sanity_mob.dm

* Update code/modules/sanity/sanity_mob.dm

* Update code/modules/sanity/sanity_mob.dm

* Update code/modules/sanity/sanity_mob.dm
  • Loading branch information
cdb-is-not-good authored Jan 17, 2024
1 parent 4ff1d22 commit e710ae8
Show file tree
Hide file tree
Showing 4 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/Cleanable/humans.dm
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ var/global/list/image/splatter_cache=list()
var/list/datum/disease2/disease/virus2 = list()
var/amount = 5
var/drytime
sanity_damage = 0.5
sanity_damage = 0.25
// List of are shoe prints we got
var/list/shoe_types = list()

Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/Cleanable/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -200,7 +200,7 @@
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
var/list/viruses = list()
sanity_damage = 1
sanity_damage = 0.5

Destroy()
. = ..()
Expand Down
4 changes: 2 additions & 2 deletions code/game/objects/effects/decals/remains.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,11 @@
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
anchored = 0
sanity_damage = 1
sanity_damage = 0.5

/obj/item/remains/human
desc = "They look like human remains. Some poor soul expired here, a million miles from home."
sanity_damage = 5
sanity_damage = 2.5

/obj/item/remains/xeno
desc = "They look like the remains of something... alien. They have a strange aura about them."
Expand Down
4 changes: 2 additions & 2 deletions code/modules/sanity/sanity_mob.dm
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ GLOBAL_VAR_INIT(GLOBAL_INSIGHT_MOD, 1)
var/sanity_passive_gain_multiplier = 1
var/sanity_invulnerability = 0
var/level
var/max_level = 150 //Soj change to give a bit more breathing room
var/max_level = 200 //Soj change to make sanity less of a wacky rollercoaster.
var/level_change = 0

var/insight
Expand All @@ -75,7 +75,7 @@ GLOBAL_VAR_INIT(GLOBAL_INSIGHT_MOD, 1)
var/positive_prob_multiplier = 1
var/negative_prob = 30

var/view_damage_threshold = 20
var/view_damage_threshold = 35
var/environment_cap_coeff = 1 //How much we are affected by environmental cognitohazards. Multiplies the above threshold

var/say_time = 0
Expand Down

0 comments on commit e710ae8

Please sign in to comment.