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...-ru/prototypes/_sunrise/entities/structures/doors/airlocks/Glass/double_glass_airlock.ftl
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ent-DoubleGlassAirlock = Двойной Шлюз | ||
.desc = Он открывается, Он закрывается , и он может вас раздавить, но он больше, чем обычно. |
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...es/Locale/ru-RU/ss14-ru/prototypes/_sunrise/entities/structures/doors/airlocks/access.ftl
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ent-AirlockHatchCentcommLocked = Шлюз ЦК | ||
.suffix = ЦентКом, Закрыт | ||
.desc = { ent-AirlockHatchCentcomm.desc } | ||
ent-AirlockHatchMaintLocked = Технический Шлюз | ||
.suffix = Обслуживание, Закрыт | ||
.desc = { ent-AirlockHatchMaint.desc } | ||
ent-AirlockHatchSyndicateLocked = Шлюз Синдиката | ||
.suffix = Синдикат, Закрыт | ||
.desc = { ent-AirlockHatchCentcomm.desc } | ||
ent-DoubleGlassAirlockCentcomLocked = Двойной Шлюз ЦК | ||
.suffix = ЦентКом, Закрыт | ||
.desc = { ent-DoubleGlassAirlock.desc } | ||
ent-DoubleGlassAirlockSyndicateLocked = Двойной Шлюз Синдиката | ||
.suffix = Синдикат, Закрыт | ||
.desc = { ent-DoubleGlassAirlock.desc } |
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...prototypes/_sunrise/entities/structures/doors/airlocks/hatches/airlock_hatch_centcomm.ftl
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ent-AirlockHatchCentcomm = Шлюз ЦК | ||
.desc = Удерживает плохих снаружи, а хороших внутри. |
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...ru/prototypes/_sunrise/entities/structures/doors/airlocks/hatches/airlock_hatch_maint.ftl
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ent-AirlockHatchMaint = Технический Шлюз ЦК | ||
.desc = Защищает Тех.Тонели в безопасности. |
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.../ru-RU/ss14-ru/prototypes/_sunrise/entities/structures/doors/airlocks/hatches/hatches.ftl
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ent-AirlockHatchCentcomm = Шлюз ЦК | ||
.desc = Удерживает плохих снаружи, а хороших внутри. | ||
ent-AirlockHatchMaint = Технический Шлюз ЦК | ||
.desc = Защищает Тех.Тонели в безопасности. |
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...ces/Prototypes/_Sunrise/Entities/Structures/Doors/Airlocks/Glass/double_glass_airlock.yml
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- type: entity | ||
id: DoubleGlassAirlock | ||
parent: Airlock | ||
name: Double Glass Airlock | ||
description: It opens, it closes, and maybe crushes you, but it bigger than normal door. | ||
components: | ||
- type: MeleeSound | ||
soundGroups: | ||
Brute: | ||
path: | ||
"/Audio/Effects/glass_hit.ogg" | ||
- type: Door | ||
occludes: false | ||
- type: Occluder | ||
enabled: false | ||
- type: Sprite | ||
sprite: _Sunrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi | ||
snapCardinals: false | ||
offset: 0.5,0 | ||
- type: AnimationPlayer | ||
- type: Fixtures | ||
fixtures: | ||
fix1: | ||
shape: | ||
!type:PhysShapeAabb | ||
bounds: "-0.49,-0.49,1.49,0.49" # don't want this colliding with walls or they won't close | ||
density: 100 | ||
mask: | ||
- FullTileMask | ||
layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks | ||
- GlassAirlockLayer | ||
- type: LayerChangeOnWeld | ||
unWeldedLayer: GlassAirlockLayer | ||
weldedLayer: GlassLayer | ||
- type: Rotatable | ||
rotateWhileAnchored: true | ||
- type: Transform | ||
noRot: false | ||
- type: Construction | ||
graph: Airlock | ||
node: glassAirlock | ||
- type: PaintableAirlock | ||
group: Glass | ||
- type: RadiationBlocker | ||
resistance: 2 | ||
- type: Tag | ||
tags: | ||
- GlassAirlock | ||
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor |
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Resources/Prototypes/_Sunrise/Entities/Structures/Doors/Airlocks/Hatches/hatches.yml
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- type: entity | ||
id: AirlockHatchMaint | ||
parent: HighSecDoor | ||
name: Maintenance Hatch | ||
description: Protects maintenance tunnels. | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: Sprite | ||
sprite: _Sunrise/Structures/Doors/Airlocks/Hatches/maintenance_hatch.rsi | ||
- type: Weldable | ||
time: 10 | ||
|
||
- type: entity | ||
id: AirlockHatchCentcomm | ||
parent: HighSecDoor | ||
name: CentCom Hatch | ||
description: Keeps the bad out and keeps the good in. | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: Sprite | ||
sprite: _Sunrise/Structures/Doors/Airlocks/Hatches/centcom_hatch.rsi | ||
- type: Weldable | ||
time: 10 |
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...rise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/assembly-fill.png
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...ise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/assembly-glass.png
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.../Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/bolted_open_unlit.png
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...nrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/bolted_unlit.png
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...unrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closed-fill.png
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...nrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closed-glass.png
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...es/_Sunrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closed.png
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...nrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closed_unlit.png
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...nrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closing-fill.png
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...rise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closing-glass.png
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...rise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closing-panel.png
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...s/_Sunrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closing.gif
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...s/_Sunrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/closing.png
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...Sunrise/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/deny_unlit.png
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...ructures/Doors/Airlocks/Glass/double_glass_airlock.rsi/emergency_open_unlit.png
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...se/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi/emergency_unlit.png
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