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Balance changes
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KaiserMaus committed Jan 14, 2025
1 parent 8bbc68e commit 500a691
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Showing 12 changed files with 35 additions and 34 deletions.
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ClothingShoesColorBrown: 2
ClothingOuterCoatDetectiveLoadout: 1
ClothingOuterCoatDetectiveLoadoutGrey: 1
ClothingOuterCoatDetectiveDark: 2
ClothingOuterCoatDetectiveDark: 1
ClothingHeadHatFedoraBrown: 2
ClothingUniformJumpsuitDetectiveGrey: 2
ClothingUniformJumpskirtDetectiveGrey: 2
ClothingOuterVestDetective: 2
ClothingOuterVestDetective: 1
ClothingNeckTieDet: 2
ClothingHeadHatFedoraGrey: 2
ClothingHandsGlovesColorBlack: 2
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13 changes: 7 additions & 6 deletions Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
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- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.7
Blunt: 0.65 #sunrise-start
Slash: 0.65
Piercing: 0.6 #sunrise-end
Heat: 0.7
Caustic: 0.75 # not the full 90% from ss13 because of the head
- type: ExplosionResistance
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- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.7
Blunt: 0.65 #sunrise-edit
Slash: 0.65 #sunrise-edit
Piercing: 0.65 #sunrise-edit
Heat: 0.7
Caustic: 0.75 #sunrise-edit
- type: ExplosionResistance
damageCoefficient: 0.9

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- type: Armor
modifiers:
coefficients:
Blunt: 0.5
Slash: 0.5 #sunrise-edit
Blunt: 0.45 #sunrise-edit
Slash: 0.45 #sunrise-edit
Piercing: 0.6
Heat: 0.65 #sunrise-edit
Caustic: 0.7
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Objects/Power/powercells.yml
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- type: PowerCellVisuals
- type: Riggable
- type: HitscanBatteryAmmoProvider
proto: BulletRedLightLaser # Sunrise-Edit
proto: BulletRedLaser # Sunrise-Edit
fireCost: 50

- type: entity
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- EnergyDomeDirectionalTurtle
# Sunrise-start
- PowerCellHyper
- ClothingHeadHelmetPubgMore
- ClothingHeadHelmetPubg
- MechPhasicScanningModule
- HandCraftedNVD
- BasicNVD
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Research/arsenal.yml
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Expand Up @@ -117,7 +117,7 @@
- TelescopicShield
- HoloprojectorSecurity
- WeaponDisablerSMG
- ClothingHeadHelmetPubgMore # Sunrise-edit
- ClothingHeadHelmetPubg # Sunrise-edit

- type: technology
id: ExplosiveTechnology
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Expand Up @@ -51,11 +51,11 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Heat: 0.90
Blunt: 0.95
Slash: 0.95
Piercing: 0.85
- type: ExplosionResistance
damageCoefficient: 0.90
damageCoefficient: 0.95

#ERT Amber EVA Helmet
- type: entity
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Expand Up @@ -56,14 +56,14 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.45
Slash: 0.45
Blunt: 0.5
Slash: 0.5
Piercing: 0.5
Heat: 0.60
Radiation: 0.75
Radiation: 0.65
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.80
damageCoefficient: 0.75
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 1000
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Expand Up @@ -26,13 +26,6 @@
sprite: _Sunrise/Clothing/OuterClothing/Coats/noirdet.rsi
- type: Clothing
sprite: _Sunrise/Clothing/OuterClothing/Coats/noirdet.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.6
Heat: 0.9

- type: entity
parent: ClothingOuterCoatWarden
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Expand Up @@ -50,6 +50,8 @@
sprite: _Sunrise/Objects/Weapons/Guns/Battery/smg_laser.rsi
- type: Item
size: Large
shape:
- 0,0,2,1
sprite: _Sunrise/Objects/Weapons/Guns/Battery/smg_laser.rsi
- type: MagazineVisuals
magState: mag
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shader: unshaded
- type: Gun
selectedMode: SemiAuto
fireRate: 3
fireRate: 2.75
availableModes:
- SemiAuto
- type: Clothing
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shader: unshaded
- type: Clothing
sprite: _Sunrise/Objects/Weapons/Guns/Battery/energygun.rsi
- type: Item
size: Large
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
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shader: unshaded
- type: Clothing
sprite: _Sunrise/Objects/Weapons/Guns/Battery/energygun_tactical.rsi
- type: Item
size: Large
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
soundEmpty:
path: /Audio/Weapons/Guns/Empty/empty.ogg
selectedMode: SemiAuto
fireRate: 2.1
fireRate: 2
availableModes:
- SemiAuto
- FullAuto
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startingCharge: 1500
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 15 # ~3 minute
autoRechargeRate: 20 # ~2 minute
autoRechargePause: true
autoRechargePauseTime: 60
- type: EnergyGunFireModes
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5 changes: 2 additions & 3 deletions Resources/Prototypes/_Sunrise/Recipes/Lathes/security.yml
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id: ClothingShoesBootsMagCombat
result: ClothingShoesBootsMagCombat
category: Weapons
completetime: 12
completetime: 25
materials:
Steel: 1500
Steel: 1200
Plastic: 500
Plasma: 300
Silver: 200

- type: latheRecipe
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2 changes: 2 additions & 0 deletions Resources/Prototypes/_Sunrise/Research/arsenal.yml
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Expand Up @@ -37,6 +37,8 @@
cost: 7500
recipeUnlocks:
- ClothingShoesBootsMagCombat
technologyPrerequisites:
- AdvancedRiotControl

- type: technology
id: Advanced Laser Manipulation
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